This is a BETA Release Please Report All Bugs/Errors/Comments Etc to Author!
FLAK CANNON - BETA:2 By:evillair
url: http://legionghost.cjb.net/ author: Yves Allaire aka evillair email: firstname.lastname@example.org
[ This is a beta release (version 2) ]
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Looking for comments on: - Gameplay problems. - Team balancing issues. - Overall feal of the map. - Ideas for better gameplay possibilities. - Flow.
--------------------------------- Change Log - Flak Cannon beta 2 Tuesday, August 05, 2003 --------------------------------- - Fixed: Floating objects. - Fixed: Cargo net now walkable. - Fixed: Small Wall raised to prevent Allies from jumping it. - Fixed: Backward texture. - Fixed: Road clipping with underlying texture. - Fixed: Grass fading increased to stop drastic stop. - Fixed: MG42 (2nd story) now has more space to fire. - Fixed: Lowered the amount of team doors. Now there is only 1. - Fixed: Building flak/ammo gate doesn't kill you. (If it still does this with the Flak tell me) - Fixed: Missing tree stump. (Will add it to the .pk3) - NotFixed: A bunch of very small things. (will get fixed) - NotFixed: the glass that breaks. (Still need to hit the frame to break it) - NotFixed: Light bulbs on hanging ceiling lights. - NotFixed: Index Map (need to make the road not have grass growing on it, etc.) - NotFixed: Still need to get a functional command post. - New/Changed: removed some doors to spawn areas. - New/Changed: Ammo gate now outdoors in the back. - New/Changed: Redid the outdoor area in the back. - New/Changed: New corridor to the ammo supplies. - New/Changed: Objectives work now. (You can now win/lose the game) - New/Changed: Added working objective data file. - New/Changed: New command map (new style, let me know if this works well for you) - New/Changed: Added details to the Main Gate. (Still not able to battle inside it, meant to be like that.) - New: a bunch of other tweaks etc. Thanks. evillair
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