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Irmgard Complex

irmgardcomplex_b3.zip —

Description

A small allied group is trying to gain access to the Irmgard Complex. They attempt to blow up Irmgard, a mighty Axis Sea Gun which only could be located through the radio waves it is emitting. All this troupe knows is that there somewhere is a gate. And by passing through this gate they will gain access to the base.

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README

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Irmgard Complex beta 3
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Author		: Qualmi
Location	: Germany
E-mail		: [email protected]
Game		: Wolfenstein - Enemy Territory
Date		: 13.02.2009


Recommended Gametype: 			Stopwatch
Recommended Spawntime: 			5 seconds each
Recommended amount of players: 		1on1, 2on2, 3on3


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Briefing
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Allies have to gain access to the base by passing the gate.


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Objectives
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The Objectives are ordered, means you wont be able to do Objective 2 if you have not yet finished Objective 1 f.i.


Axis objectives

	- Defend the key
	- Defend the battery
	- Prevent the allies from placing dynamite at the gate
	- Prevent the allies from building the dynamite mover and switching it
	- Stop them from driving the elevator

Allied objectives

	- Steal the key
	- Steal the battery
	- Place 2 dynamites against the gate
	- Build the dynamite mover and pull it down to toggle the dynamite
	- Drive the elevator to gain access to the base


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Features
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Spawnpoints can be toggled by pushing a button:

Toggle 1: Axis spawn inside, Allies outside
Toggle 2: Axis spawn outside, Allies inside


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Bugs
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Use this thread for telling me about bugs -> http://www.splashdamage.com/forums/forumdisplay.php?f=8
or contact me via E-Mail.


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Credits
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- SD for this great game
- the ppl of radiant
- Texturemakers

- Detoeni for his key.md3 and shell.md3 model

- The ppl who created all those tutorials:

	http://s49.deinprovider.de/vbarticles.php
	http://www.pythononline.co.uk/et/tutorial.htm
	http://www.nibsworld.com/rtcw/

	me also wrote a german scripting tutorial. check it out:
	http://www.et-scene.de/forum/mapping-f23/19316-tutorial-scripting-grundlagen-fuer-w-et.html


- Berzerkr for uploading it into wolfmap
- TomTom7777 and ailmanki for testing and giving feedback
- Splashdamage forum for all the great help


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Changelog
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beta3:

- light and texture settings
- Spawnpoints changed
- Spawntime buttons removed
- additonal brushwork

beta2: 

- light and texture settings
- tracemap added
- .arena file error fixed
- mapscript extended and fixed
- limbomenu objective descriptions fixed
- added another trigger to prevent the axis from driving down the elevator
- briefing text modified

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