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A small allied group is trying to gain access to the Irmgard Complex. They attempt to blow up Irmgard, a mighty Axis Sea Gun which only could be located through the radio waves it is emitting. All this troupe knows is that there somewhere is a gate. And by passing through this gate they will gain access to the base.
======================================================= Irmgard Complex beta 3 ======================================================= Author : Qualmi Location : Germany E-mail : firstname.lastname@example.org Game : Wolfenstein - Enemy Territory Date : 13.02.2009 Recommended Gametype: Stopwatch Recommended Spawntime: 5 seconds each Recommended amount of players: 1on1, 2on2, 3on3 ======================================================= Briefing ======================================================= Allies have to gain access to the base by passing the gate. ======================================================= Objectives ======================================================= The Objectives are ordered, means you wont be able to do Objective 2 if you have not yet finished Objective 1 f.i. Axis objectives - Defend the key - Defend the battery - Prevent the allies from placing dynamite at the gate - Prevent the allies from building the dynamite mover and switching it - Stop them from driving the elevator Allied objectives - Steal the key - Steal the battery - Place 2 dynamites against the gate - Build the dynamite mover and pull it down to toggle the dynamite - Drive the elevator to gain access to the base ======================================================= Features ======================================================= Spawnpoints can be toggled by pushing a button: Toggle 1: Axis spawn inside, Allies outside Toggle 2: Axis spawn outside, Allies inside ======================================================= Bugs ======================================================= Use this thread for telling me about bugs -> http://www.splashdamage.com/forums/forumdisplay.php?f=8 or contact me via E-Mail. ======================================================= Credits ======================================================= - SD for this great game - the ppl of radiant - Texturemakers - Detoeni for his key.md3 and shell.md3 model - The ppl who created all those tutorials: http://s49.deinprovider.de/vbarticles.php http://www.pythononline.co.uk/et/tutorial.htm http://www.nibsworld.com/rtcw/ me also wrote a german scripting tutorial. check it out: http://www.et-scene.de/forum/mapping-f23/19316-tutorial-scripting-grundlagen-fuer-w-et.html - Berzerkr for uploading it into wolfmap - TomTom7777 and ailmanki for testing and giving feedback - Splashdamage forum for all the great help ======================================================= Changelog ======================================================= beta3: - light and texture settings - Spawnpoints changed - Spawntime buttons removed - additonal brushwork beta2: - light and texture settings - tracemap added - .arena file error fixed - mapscript extended and fixed - limbomenu objective descriptions fixed - added another trigger to prevent the axis from driving down the elevator - briefing text modified
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