MML Minas Tirith

The latest First Playable demo of Minas Tirith.

Updates in this map include:

- Allies can no longer drop off the walls to get outsid...

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File Description

The latest First Playable demo of Minas Tirith.

Updates in this map include:

- Allies can no longer drop off the walls to get outside the city - Entirely new first level / outer wall / level 2 gate - The City Gate STARTS OPEN - Allies have 30 seconds to let them get outside the city. Note it's not open long enough for Axis to reach it and enter the city without blowing the gate. - Certain MG choke points have been altered to give Axis more of an advantage - Level 4 now has multiple routes to the gate - Level 4 Allied spawn now takes longer to get out of and Allies no longer have line of sight to the gate from spawn - Level 6 gate area now has more cover / options for defence

There are plenty of miscellaneous tweaks here and there, but the best change (IMO) are the level 1 and level 2 gate areas - while they still are not textured properly, they are properly fleshed out as far as buildings are concerned, and should give a clear idea of how I envisage the whole city once finished.

And now from the readme:

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Readme
---------------------------------------------------------- 
- Wolfenstein: Enemy Territory Map - MML_MINASTIRITH_FP3 - 
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Installation instructions: 
--------------------------------------- 

First you should delete any other version of MML_MINASTIRITH in your 
ETMAIN/ directory. 
Then place MML_MINASTIRITH_FP3.PK3 in your Enemy Territory's 
ETMAIN/ directory. 

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Story: 
--------------------------------------- 

The Axis forces, in their desperate search for power to stop the 
inevitable Allied onslaught, have been working on the ability to 
travel in time. 

The Allies, learning of these plans, create a force to storm and 
capture the Axis laboratories where the research is being done. 

Unfortunately, the Allies attack during a crucial experiment, and 
the resulting fighting causes an uncontrollable surge in the 
equipment, throwing everyone in the immediate area back in time! 

Appearing six thousand years ago, in a history that was only 
thought to be mythical, both sides now have a new battleground to 
continue their war in. 

Allies must defend Minas Tirith and prevent Axis from stealing 
the Palantir, a device they could use to communicate with the 
remnants of the Great Evil that onces plagued this land. 

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Level info: 
--------------------------------------- 

This map is in FIRST PLAYABLE mode. 
It is unfinished, the map layout and objectives are all 
temporary. 

Objectives are not marked properly in the limbo text, but Axis 
must fight their way to the top of the city, then steal the 
Palantir from the Tombs behind the city, and deliver it to the 
entrance of the Great Hall. 

To give me feedback, post at: 
http://theburrow.neohosted.co.uk/forums/ 

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Objectives: 
--------------------------------------- 

AXIS: 

1) Fight your way up the city, and take the Palantir to the Great 
Hall. 

ALLIES: 

1) Prevent Axis taking over the city and capturing the Palantir. 

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Change log: 
--------------------------------------- 

First playable 3: 

- Level 1 detail fleshed out 
- Level 2 gate area fleshed out 
- Certain choke points elsewhere have more cover / alternative 
    routes 
- Allies can no longer get outside the city via dropping down the 
    turrets. To make up for this... 
- The main City Gate starts open. This allows Allies to rush 
    outside but only for the first few respawns - after this the 
    gate closes. It should NOT be possible for Axis to run straight 
    to the gate and run inside while it's still open - I have timed 
    it to ensure this is not possible 
- More detail in the odd spot here and there (eg newer White Tower). 

First playable 2: 

- Allied spawn cock-up on start of round fixed. Sorry! 
- Level 5 gate is now satchelable. 
- Level 4 ammo / health racks moved further around. 
- Final objective changed to be delivering the Palantir. 
- Whenever Axis blows a gate, Allies get an immediate respawn at 
    their next spawn locations, except for the City Gates - when 
    this is blown, Allies get a single instant respawn in level 
    1. This is to make sure Axis does meet some resistance in the 
    first half of each level, and to make more of each level see 
    action. 

First playable: 

- No changes, first public release. 

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Playing instructions: 
--------------------------------------- 

To join a server playing this map: 

1) Join as normal - ET will load the map up automatically 
    (assuming you have installed it correctly). 

To set up a server: 

1) Load up ET in MP mode. 
2) Choose 'Host Game'. 
3) Find MML MINASTIRITH (FP3) in the list of SW / MP maps. 
4) Set server options according to how you wish them to be. 
5) Choose 'Accept'. 

--------------------------------------- 
Level technical info: 
--------------------------------------- 

Name:      MML_MINASTIRITH_FP3 
Type:      MP / SW 
Stage:      First playable 
Revision:   3 
Time taken:   16 months 
Compile:   BSP -meta, -vis, -light -fast -samples 2 

--------------------------------------- 
Author info: 
--------------------------------------- 

Author:      [MML]Gerbil / zero.Gerbil 
Real name:   Barry Swan 
Wolf WWW:   http://theburrow.neohosted.co.uk 
Clan WWW:   http://www.zerogaming.co.uk 
E-mail:      gerbil@theburrow.co.uk 

--------------------------------------- 
Special thanks: 
--------------------------------------- 

- Detoeni - who stepped in with a rather quick Palantir model for me. 
- Everyone at my forums - for bearing with me on the long slow journey! 
- Zum and SiliconSlick - for hosting my server and helping (along with 
    their forum members) to bugfix. 

--------------------------------------- 
Copyright: 
--------------------------------------- 

Consider everything in this file copyright - you may NOT use 
any of it without express permission from myself.

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[MML]Gerbil


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Registered 21st April 2002

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