New entities for ET

Thanks to Erik-Ftn for allowing RTCWFiles to host this file for all you mappers :).

A list of the new entities:

// ...

Download

Uploading...
Do not refresh or leave this page!

File Description

Thanks to Erik-Ftn for allowing RTCWFiles to host this file for all you mappers :).

A list of the new entities:

// locking and unlocking doors

/*QUAKED target_lock (1 1 0) (-8 -8 -8) (8 8 8) Locks and unlocks func_door and func_door_rotating

//leaky

/*QUAKED func_leaky (0 .5 .8) ? Leaks when shot by bullets - in that direction

// dust

/*QUAKED props_smokedust (.8 .46 .16) (-8 -8 -8) (8 8 8) Some brief clouds of smoke/dust. /*QUAKED props_dust (.7 .3 .16) (-8 -8 -8) (8 8 8) WHITE A brief streak of dust.

// spawn items

/*QUAKED misc_spawner (.3 .7 .8) (-8 -8 -8) (8 8 8) When this entity gets used it will spawn an item that matches its spawnitem field

// weapons

/*QUAKED weapon_panzerfaust (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN /*QUAKED weapon_thompson (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN /*QUAKED weapon_sten (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN /*QUAKED weapon_mp40 (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN /*QUAKED weapon_mortar (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN /*QUAKED weapon_flamethrower (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN /*QUAKED weapon_fg42 (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN /*QUAKED weapon_mobile_mg42 (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN /*QUAKED weapon_kar43 (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN /*QUAKED weapon_kar98Rifle(.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN /*QUAKED weapon_garandRifle(.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN /*QUAKED weapon_M1CarbineRifle(.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN /*QUAKED weapon_colt (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN /*QUAKED weapon_luger (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN

/*QUAKED weapon_magicammo (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN /*QUAKED weapon_magicammo2 (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN

// jetengine blowout

/*QUAKED misc_firetrails (.4 .9 .7) (-16 -16 -16) (16 16 16) This will produce fire and smoke and look like a jetengine blowout

// chairs

/*QUAKED props_chair_side (.8 .6 .2) (-16 -16 0) (16 16 32) Shootable, pusheable chair /*QUAKED props_chair_hiback (.8 .6 .2) (-16 -16 0) (16 16 32) Shootable, pusheable chair /*QUAKED props_chair_chat(.8 .6 .2) (-16 -16 0) (16 16 32) Shootable, pusheable chair /*QUAKED props_chair_chatarm(.8 .6 .2) (-16 -16 0) (16 16 32) Shootable, pusheable chair

// gunsparks

/*QUAKED props_gunsparks (.8 .46 .16) (-8 -8 -8) (8 8 8) Some tiny gunsparks

// landmines

/*QUAKED misc_landmine (.7 .3 .16) (-8 -8 -8) (8 8 24)Axis Allied landmines

// alarmbox

/*QUAKED alarm_box (1 0 1) START_ON A model with a toggleable button and a soundalarm

// boxes

/*QUAKED props_box_32 (1 0 0) (-16 -16 -16) (16 16 16) Pusheable, not destroyable /*QUAKED props_box_48 (1 0 0) (-24 -24 -24) (24 24 24) Pusheable, not destroyable /*QUAKED props_box_64 (1 0 0) (-32 -32 -32) (32 32 32) Pusheable, not destroyable

// crates

/*QUAKED props_crate_64 (.8 .6 .2) (-32 -32 0) (32 32 64) breakable pushable /*QUAKED props_crate_32 (.8 .6 .2) (-16 -16 0) (16 16 32) breakable pushable

// health powerups

/*QUAKED item_health_small (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN A health powerup, gives 5 HP /*QUAKED item_health (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN A health powerup, gives 20 HP /*QUAKED item_health_large (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN A health powerup, gives 50 HP /*QUAKED item_health_turkey (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN A health powerup /*QUAKED item_health_breadandmeat (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN A health powerup, seems to be +15 in ET. /*QUAKED item_health_wall (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED - - RESPAWN A health powerup, 25 HP

// flamebarrel

/*QUAKED props_flamebarrel (.8 .6 .2) (-13 -13 0) (13 13 40) SMOKING NOLID OIL - blowable barrel, will burn

// mirror and camera

/*QUAKED misc_portal_surface (0 0 1) (-8 -8 -8) (8 8 8) Used for mirror and cameras /*QUAKED misc_portal_camera (0 0 1) (-8 -8 -8) (8 8 8) slowrotate fastrotate The target for a misc_portal_surface.

// teleporting enteties

/*QUAKED target_teleporter (1 0 0) (-8 -8 -8) (8 8 8) The activator will be teleported away. /*QUAKED trigger_teleport (.5 .5 .5) ? Touching this will teleport players to the location of the targeted misc_teleporter_dest entity. /*QUAKED misc_teleporter_dest (1 0 0) (-32 -32 -24) (32 32 -16) Point teleporters at these.

// displaying text

/*QUAKED target_print (1 0 0) (-8 -8 -8) (8 8 8) AXIS_ONLY ALLIED_ONLY PRIVATE This will display text on the lower part of players screens.

Read More

Download 'rtcw_ent_in_et_beta1.zip' (1021KB)

Comments on this File

There are no comments yet. Be the first!

Erik-Ftn


50 XP


Registered 19th January 2004

2 Files Uploaded

Share This File
Embed File