Normandy Breakout (ET) by Ifurita

OBJECTIVES: Destroy (dyno) your primary objective and capture 3 of the 4 flags , which represent control of key parts of the town.

- Pri...

Re-Upload Request Restoration

Uploading...
Do not refresh or leave this page!

This file is currently missing and not available to download

Do you have this file? We encourage you to re-upload this file for the benefit of the community.

Do you need this file? Please submit a support ticket so that we can prioritize restoring this file for you.


Re-Upload

The breakout_et_b2.zip file you have requested: Wolfenstein: Enemy Territory / Objective / Normandy Breakout (ET) by Ifurita - 15.91MB is not available. Perhaps try browsing all files for the game Wolfenstein: Enemy Territory and upload any files you want to share or are missing.

We are calling on our community to help submit files that were previously hosted on GameFront / FileFront but are now missing.

If you have this file, please upload it using the form below (please ensure the filename and filesize match) and we shall do the rest.

File Description

OBJECTIVES: Destroy (dyno) your primary objective and capture 3 of the 4 flags , which represent control of key parts of the town.

- Primary objectives (88 mm gun for the Allies, Field Operations fo the Axis) - Capturable areas: = Cafe (flag) = Sewers (flag) = Hotel De Ville (CP) - CP also controls the forward spawn point = Rue d'Isigny Tunnel (flag)

AMMO/HEALTH RACKS: 2 sets exist. One in the Hotel De Ville, one in the sewers

-Northerner

Read More

Re-Upload Request Restoration

Readme
README!  Normandy Breakout (ET)

- Original map for RTCW by Menzel
- Custom sounds by DetPak
- ET Conversion by Ifurita
- Scripting assistance from Mean Mr. Mustard
- ~20 textures from RTCW MP and SP used
- Remaining textures custom or from Splash Damage

NOTE:  This conversion does use some of the original RTCW texture assets, ~20 textures.  They may or may not be replaced in the future, but ET does not have a very extensive town texture set.

OBJECTIVES:  Destroy (dyno) your primary objective and capture 3 of the 4 flags , which represent control of key parts of the town.

- Primary objectives (88 mm gun for the Allies, Field Operations fo the Axis)
- Capturable areas:
  = Cafe (flag)
  = Sewers (flag)
  = Hotel De Ville (CP) - CP also controls the forward spawn point
  = Rue d'Isigny Tunnel (flag)

AMMO/HEALTH RACKS:  2 sets exist.  One in the Hotel De Ville, one in the sewers

CHANGE LOG:

Original - Alphas

- Moved MG from Rue d'Isigny to balcony on Rue de Bayoux
- Replaced halftrack to PW222 and moved MG42 to grassy spot
- Added window and exit hallway to Axis spawn
- Made camo net over 88mm clipmissile
- Added clipmissile brush over top of Allied spawn
- Added 2 exit hallways to Allied spawn
- Replaced all terrain patches with brushwork
- Made sewer gate and back wall satchelable and rebuildable
- Added CP flags
- Added Command Post to Hotel
- Added health and ammo racks to Hotel and sewers
- Created sewer alcove for flag and ammo racks
- Made damaged storefront accessible
- Replaced tons of textures and models
- Added signage
- Added posters
- Fixed some terrain pieces not lining up with buildings
- Fixed signs so that you don't run into them

Read More

Comments on this File

There are no comments yet. Be the first!

Ifurita


50 XP


Registered 12th October 2003

17 Files Uploaded

Share This File
Embed File