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OBJECTIVES: Destroy (dyno) your primary objective and capture 3 of the 4 flags , which represent control of key parts of the town.
- Primary objectives (88 mm gun for the Allies, Field Operations fo the Axis) - Capturable areas: = Cafe (flag) = Sewers (flag) = Hotel De Ville (CP) - CP also controls the forward spawn point = Rue d'Isigny Tunnel (flag)
AMMO/HEALTH RACKS: 2 sets exist. One in the Hotel De Ville, one in the sewers
-Northerner
README! Normandy Breakout (ET) - Original map for RTCW by Menzel - Custom sounds by DetPak - ET Conversion by Ifurita - Scripting assistance from Mean Mr. Mustard - ~20 textures from RTCW MP and SP used - Remaining textures custom or from Splash Damage NOTE: This conversion does use some of the original RTCW texture assets, ~20 textures. They may or may not be replaced in the future, but ET does not have a very extensive town texture set. OBJECTIVES: Destroy (dyno) your primary objective and capture 3 of the 4 flags , which represent control of key parts of the town. - Primary objectives (88 mm gun for the Allies, Field Operations fo the Axis) - Capturable areas: = Cafe (flag) = Sewers (flag) = Hotel De Ville (CP) - CP also controls the forward spawn point = Rue d'Isigny Tunnel (flag) AMMO/HEALTH RACKS: 2 sets exist. One in the Hotel De Ville, one in the sewers CHANGE LOG: Original - Alphas - Moved MG from Rue d'Isigny to balcony on Rue de Bayoux - Replaced halftrack to PW222 and moved MG42 to grassy spot - Added window and exit hallway to Axis spawn - Made camo net over 88mm clipmissile - Added clipmissile brush over top of Allied spawn - Added 2 exit hallways to Allied spawn - Replaced all terrain patches with brushwork - Made sewer gate and back wall satchelable and rebuildable - Added CP flags - Added Command Post to Hotel - Added health and ammo racks to Hotel and sewers - Created sewer alcove for flag and ammo racks - Made damaged storefront accessible - Replaced tons of textures and models - Added signage - Added posters - Fixed some terrain pieces not lining up with buildings - Fixed signs so that you don't run into them
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