- This is a small map, intended for up to 12x12 players. - Map has "Password" gimmick, generate random number and player must input correct password to get objective. - I believe it has good game play if players know the objectives, and it will test your teamwork.
Allies Objectives 1. Pri: Spy the Password and input it to start process, then defend the Emergency Button until process finished. 2. Pri: Steal the Endoarm. 3. Pri: Escape with the Endoarm to the waiting Truck. 4. Sec: Breach the Service Door. 5. Sec: Capture the Flag.
Axis Objectives 1. Pri: Prevent the Allies from spying the Password and input it. If Password is input, push the Emergency Button to abort process. 2. Pri: Prevent Allies from stealing the Endoarm. 3. Pri: Stop the Allies from escaping to the waiting Truck. 4. Sec: Defend the Service Door. 5. Sec: Hold the Flag.
Extract zip and place "password2_v11.pk3" to GameFolder\etmain
- For Allies, east way should be good choise if Axis defending tight. - For Axis, if Allies input the password, Emergency Button can stop them. - It is intentional decision there are no place to use mortar and landmines. - Check your command map for the position of objectives!
====================================================================== Custom Map for Wolfenstein: Enemy Territory Mapname : Password2 Type : wolfmp wolfsw wolflms Version : 1.2 Date : Nov 07, 2003 BSP Name: password2.bsp Author : towofu Web : http://towofu.s5.xrea.com/rtcw/ Email : firstname.lastname@example.org ====================================================================== ====================================================================== CHANGES ====================================================================== 1.1 > 1.2 - Fix problem password was revealed without opening the door, when your "Depth Buffer" is set to 16bit and "cg_fov" is larger than 105. - I'm sorry to this bad version number "1.2" after "final". final > 1.1 - Private release. rc1 > final - Decorations. - Final adjustments. beta2 > rc1 - Fix/Add some models. - Fix/Change limbo camera angles. - Fix texture structures of pk3 file. - Change a bit of structure. beta1 > beta2 - Now only Allies forces can enter password. - Removed Hatch shortcut. - Escaping route to Truck is changed. - Structure around the objective is changed. - Set sounds for each process related event. - Fixed missing textures. alpha2 > beta1 - Remove escorting truck feature. I know ppl want ET like features, but it was not suit for this map. - Spawn timer is set to 30:30 (was 20:30) - Add/Edit dynamitable objectives. - Rebuild some places. - Reduce password input delay to 5 sec. (was 10 sec) - Remove spawn swap of alpha2. - Fix problem password was revealed without opening the door, if your "Depth Buffer" is set to 16bit and you are far from the door. Still 1st digit will be shown but it doesn't matter I think. alpha1 > alpha2 - Add spawn swap after finishing password process. - Fix lacked texture. - Fix script problem. - Now only Axis forces can push Emergency Button. - Add some command map icons. - Some other things that I cann't remember. ====================================================================== FEEDBACKS ====================================================================== - All kinds of feedbacks are welcomed. Email: email@example.com ====================================================================== THANKS ====================================================================== Thanks everyone at Surface Forum http://www.wolfensteinx.com/surface/ and all the mapping forums over the world. Thanks Team ZiU and their mates for making the chance for people to play this map and giving me great feedbacks. Also thanks everyone for playing, feedbacks, hosting servers and more.
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