This file is currently missing from GameFront!
Do you have this file? We encourage you to re-upload this file for the benefit of the community.
Do you need this file? Please submit a support ticket so that we can prioritize restoring this file for you.
The lp11.pk3 file you have requested: Wolfenstein: Enemy Territory / Maps / Pitch Black - 12.09MB is not available. Perhaps try browsing all files for the game Wolfenstein: Enemy Territory and upload any files you want to share or are missing.
We are calling on our community to help submit files that were previously hosted on GameFront / FileFront but are now missing.
If you have this file, please upload it using the form below (please ensure the filename and filesize match) and we shall do the rest.
Here is a great new map made by the Lang Development Team. This is a must have for all Enemy Territory players!! Great job guys.
--Pitch Black Readme-- Created: May 23, 2004 by Java.Lang lp1_1 v1 (first playable version) ----Project Summary--- Pitch Black is the first map created by the Lang Development Team of the Lang Family. This map was created and intended for use on the Lang Family servers specifically the Needlefeast servers. This map is free to distribute by players and admins, however it is not designed to be edited by someone outside of the Lang DevTeam. This version of Pitch Black is the "First Playable Version" but for a more fitting title we will just refer to it as our Beta version. The map has been tested by players to ensure a limited amount of bugs. The map is still in development and will be until a version is released with a readme indicative of a finished product. --Pitch Black Objectives-- Default Settings: Map Timelimit 30 minutes Allied Respawn 20 seconds Axis Respawn 30 seconds Number of Objectives 6 Overview: The Allies must break into an Axis Trainyard to steal an experimental A-Bomb which has yet to be assembled. Assemble the bomb and escape by way of the Depot Yard. Allied Objectives: Objective 1 Steal the Bomb Parts and escort them by foot or boat to the Loading Bay. Objective 2 Assemble the Bomb Parts to prepare them to be escorted via the Handcar. Objective 3 Escort the Bomb to the Depot Yard. Objective 4 Escape with the Bomb by way of the Depot Yard. Objective 5 Prevent the Axis from fortifying their position with a Command Post. Objective 6 Establish a Command Post. Axis Objectives: Objective 1 Keep the Allies from stealing the Bomb Parts. Objective 2 Prevent the Allies from assembling the Bomb Parts. Objective 3 Stop the Allies from using the Handcar to escort the Bomb. Objective 4 Keep the Allies from escaping with the Bomb. Objective 5 Establish a Command Post. Objective 6 Prevent the Allies from building the Command Post. --Credits-- Matthew "Java.Lang" Evert - Level Designer, Artist, Scripting Madmaximus "Shuster.Lang" - Modeller, Scripting, Sounds Ken "PenumbraDuFromage.Lang" - Modeller Matt "Cannon Fodder.Lang" - Modeller Additional Notes/Credits: This map makes use of pre-existing content from both RtCW and ET. Credit given to the creators of both games respectively. Java would like to specially thank the Lang Family and Community for testing the map. Also, a very big thanks goes to Donny and East Coast Gaming for hosting our test server! --Contact Information-- For information on the map, updates, bugs and or questions, please email Java at: email@example.com For information regarding the Lang Family, servers running the map please visit http://langstas.com
There are no comments yet. Be the first!