Ponza Isle by neotic (aka "a sound so very loud) or William Tyler Buser Email: firstname.lastname@example.org, email@example.com, firstname.lastname@example.org BKP Team site: www.planetquake.com/bkp/
Thanks to everyone that helped me thus far at the Splash Damage forums, SS HeirPei and everyone else at Shit Storm Servers. All textures but helipad.jpg are original material and/or modifications of Splash Damage textures.
File version: isle.pk3 is the final of Isle. Installation: place isle.pk3 in directory /etmain/ Developer: William Tyler "neotic" Buser; play as "a sound so very loud" Modes: isle can be played under any modes of Enemy Territory.
The Axis are attempting to create an isle outpost to facilitate their missions in the south. To prevent this the Allies have to destroy the Axis Helipad to cease incoming personnel and equipment. To do this the Allies will have to reach the summit of the Axis controlled hill.
Axis Objective 1 "Primary Objective: Defend the Helipad from the Allies!" Axis Objective 2 "Capture Aqueduct House for Forward Positioning!" Axis Objective 3 "Keep the Aqueduct blown to prevent the Allied advance!" Axis Objective 4 "Keep the Bridge blown to prevent the Allied advance!" Axis Objective 5 "Build and prevent the destruction of the Well Gate to prevent Allied access, repair it if needed!"
Allied Objective 1 "Primary Objective: Destroy the Axis Helipad to prevent the creation of their isle Outpost!" Allied Objective 2 "Capture Aqueduct House for Forward Positioning!" Allied Objective 3 "Repair and protect the Aqueduct to aid your advance to the Axis Helipad!" Allied Objective 4 "Repair and protect the Bridge to aid your advance to the Axis Helipad!" Allied Objective 5 "Destroy the Axis Well Gate to gain further access to the Axis summit!"
MG Prefab created by Deathstick: contact @ email@example.com Searchlight prefab found at Drakir's http://www.drakir.tk/
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