Introduction: "Powerup Visualization" is a clientside modification that makes the following powerups more visual: - Invulnerability (after revive / spawn) - Disguise (teamonly) - Objective - Adrenaline
The icons (overhead or on body) are removed (Version Alpha 1) and replaced by Q3-powerup-like colored additional playermodels.
==================================================================== = Wolfenstein: Enemy-Territory visual modification = ==================================================================== Filenames: mp_bin.pk3; powerups.pk3; ui_mp_86.dll; cgame_mp_x86.dll; powerup_visualization_a1_readme.txt Author: nUllSkillZ Created: 2006-06-15 E-Mail: nUllSkillZ@hotmail.com ==================================================================== Powerup Visualization Version Alpha 1 ------------------------------------- Before Installation: If you want to use this mod in addition to a serverside mod (like for example ET-Pub) please make a safety copy of the mod directory before the installation. Installation: Unzip "powerup_visualization_a1.zip" with pathes enabled into your W:ET directory. This sould create a subfolder "povis" in your W:ET directory. If you want to use the mod in addition to a serverside mod copy "mp_bin.pk3", "cgame_mp_x86.dll", "ui_mp_x86.dll" and "powerups.pk3" to the moddirectory. Note: This is not an official file. Use it at your own risk. Note: If there's another modification installed this one may not work. Credits: Splashdamage id JaguboSS Dark-Alchemy community ( http://www.dark-alchemy.com/ ) IlDuca86 P4nth3r Rookie One Note: Two textures, two shaders and some lines of source code are taken from Q3. Planned features: - visualization of the flackjacket - CVAR's to control what is shown (icons and / or colored playermodels) ====================================================================
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