ProFrag

Installation

Currently, this version of ProFrag, is only available to Win32 based servers. Ac...

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File Description

Installation

Currently, this version of ProFrag, is only available to Win32 based servers. Activating the mod is simple.

First, extract the qagame_mp_x86.dll file in a folder called "profrag" in your Enemy Territory directory.

In the Enemy Territory game shortcut: Right-click the icon, and click "Properties", in the "Target" or "Command Line", add "+set fs_game profrag" with a space after the end of the path to ET, no quotations.

Gameplay Additions

-When a player re-names theirself, a message is displayed showing which team had a player re-name themself. -When a player disconnects, a message is displayed showing which team lost a player. -Global MG42 repair message is sent also displaying the team who had fixed their MG42. -When a team has as many landmines placed as possible a global message is sent. -Global dynamite armed message (if dynamite was not near an objective) is sent also displaying the team who has planted a dynamite. -When an engineer plants a dynamite near a team construction or objective, 3 points are deducted from their score, if in LMS. -Grenades are thrown much further. -Dynamite/landmines/satchel charges are thrown at a smaller distance. -When a player makes a global chat message, it displays which team they're chatting from.

Admin Additions

-Deadly needles are enabled by default and take 70 health from a player after being stabbed once. -Players can spawn with extra clips of ammo if the admin enables extra ammo. -Players may not be able to kill themself through console if admin enables "pf_noKill". -An admin has the ability to change the time a dynamite takes to explode through the "pf_dynaTime" command. -Field Ops may spawn with an added Sten sub-machine gun if the admin enables "pf_foSten". -Soldiers may spawn with akimbo pistols with no need for a higher skill level if the admin enables "pf_solAkimbo". -Players may not drop weapons/items if the admin enables "pf_noDrop". -Death/kill messages may be disabled if the admin enables "pf_noObit". -The time it takes for an engineer to disarm a dynamite after one arms the dynamite may differ depending on the admin's setting, default is 5 seconds. -Grenades may stick to players/objects before exploding if the admin enables "pf_stickyGrenades". -The time it takes for a panzerfaust rocket to explode after being launched may differ depending on the admin's setting, default is 20 seconds. -Landmines may be disabled if the admin enables "pf_noLandmines". -If cheats are enabled on the server, the admin may allow all players to spawn with unlimited grenades through "pf_unlimitedGrenades". -The admin may disable global chatting altogether through the use of the command "pf_noChat". -The admin may enable headshot instagib mode, which all players spawn with a K43 with unlimited ammo, and a knife. Headshots take every drop of health from a player through the use of "pf_instagib".

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Download 'profragv0.4b.zip' (480KB)

Readme
ProFrag v0.4 BETA Mod 
Mod programming by MessiaH

Please submit any bugs found to themessiah289@hotmail.com
I will respond to your bug report ASAP.

-----------------------------------------

Thanks to Jamez, nullskillz, and bacon on the Splash Damage community forums for all the help in
the development of this game modification.

Admin CVAR Command Additions

pf_dynaTime ( Default = "30000" )

This command allows you to change the time at which dynamite explodes after being armed in mileseconds.
Example: Setting it to 40000 = 40 seconds

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pf_foSten ( Default = "0" )

If this command is set to 1, Field Ops spawn with a Sten as a secondary sub-machine gun.

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pf_solAkimbo ( Default = "0" )

If this command is set to 1, Soldiers spawn with Akimbo pistols (Colt or Luger according to their team) with no need for higher rank level.

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pf_noDrop ( Default = "0" )

If this command is set to 1, no weapons will drop from the player when they die.

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pf_noKill ( Default = "0" )

If this command is set to 1, a player will not be able to /kill themself through console.
If they try to a message is sent saying the use of /kill is disabled on this server.

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pf_noObit ( Default = "0" )

If this command is set to 1, all player killed/death obituary messages are disabled.

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pf_dynaDisarmTime ( Default = "5000" )

This command allows you to change the time before it is possible to disarm a dynamite after it's been planted.
Example: Setting it to 1000 = 1 second

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pf_stickyGrenades ( Default = "0" ) 

If this command is set to 1, when a grenade is thrown it sticks to the surface of any object until explosion occurs.
Sticky grenades will stick to func_explosive entities such as glass windows instead of breaking through them.

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pf_panzerRange ( Default = "20000" )

This command controls the time it takes for a panzerfaust rocket to explode after being shot in mileseconds.
Example: Setting it to 10000 = 10 seconds

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pf_needleDamage ( Default = "70" )

This command controls the amount of damage that is taken from a player when they strike them with a needle.
At default, deadly needles will take 70 damage from an enemy.
Example: Setting it to 200 = 200 damage

Setting pf_needleDamage to 0 will disable deadly needles.

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pf_noLandmines ( Default = "0" )

If this command is set to 1, when a player drops a landmine and attempts to arm it, it will not arm and send the player a message
saying that landmines are disabled on this server.

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pf_unlimitedGrenades ( Default = "0" ) 

If this command is set to 1, all player classes spawn with 999 grenades. 
This command is cheat protected, sv_cheats must be set to 1 to use this command.

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pf_medicAmmo ( Default = "0" )

This command controls the amount of Ammo a medic starts with in their reserve.
Normally a medic starts with no ammo in their reserve if this command is set to 0.
Example: Setting this command to 120 = Medics start with 120 rounds of ammo in their reserve.

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pf_foAmmo ( Default = "30" )

This command controls the amount of Ammo a field op starts with in their reserve.
Normally a field op starts with 30 ammo in their reserve if this command is set to 30.
Example: Setting this command to 120 = Field ops start with 120 rounds of ammo in their reserve.

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pf_engAmmo ( Default = "30" ) 

This command controls the amount of Ammo an engineer starts with in their reserve. 
Normally a engineer starts with 30 ammo in their reserve if this command is set to 30. 
Example: Setting this command to 120 = Engineers start with 120 rounds of ammo in their reserve. 

This command alters the starting ammo in a Engineer's Thompson/MP-40 only. 

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pf_noChat ( Default = "0" )

If this command is set to 1, global chat is disabled for all players.
If a player attempts to make a global chat message, they will recieve a message
saying "The administrator has disabled global chatting on this server".

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pf_instagib ( Default = "0" )

If this command is set to 1, headshot instagib is enabled.
When headshot instagib is enabled, all players spawn with an FG42 with unlimited ammo.
In headshot instagib mode any shot to the head will instantly kill and gib a player.
A shot to any other part of the body will do normal damage.

It is recommended friendly fire is disabled while instagib headshot mode is enabled.

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Messiah


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Registered 15th December 2003

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