I've always liked Wï¿½rzburg Radar, I just wished it would stop raining. So I have done a conversion of this classic ET map to make it sunny with unlimited views to the horizon. To make it more interesting than just having nicer weather, I included these changes:
Extra Axis spawn location in the Road Hut - this helps them fight back more quickly when Allies take the Bunker. They will automatically spawn there if the Allies capture the bunker, unless the side door has been blown. 2 extra Allied primary objectives - destroy the North and South Radar Stations. New Allied victory conditions: achieve any 3 of the 4 primary objectives for victory. That is, Allies win if they steal both radar parts and blow up one station, or if they steal one radar part and blow up both stations. A lot of the player clipping has been removed, allowing players to get onto high places previously not possible. The tank in the garage can now be repaired by Axis, and driven up the road to a defensive position. New terrain textures, and things like owl hoots replaced with bird song. Axis respawn time reduced from 30 secs to 25 secs. Map time limit increased from 20 mins to 25 mins. A new version will follow shortly if initial playtest reveals any serious imbalance in the gameplay or if it is too laggy (the removal of fog clipping will have upped the number of triangles being drawn each frame).
File type Map for "Wolfenstein - Enemy Territory" Title Radar Summer File name radar_summer_100.pk3 Map name radar_summer Version 1.0.0 (Created June 2007) Conversion from original ET map by 2Bit (www.tibetclan.com) Installation Put the pk3 file into the etmain folder. Changes from Radar It's bright and sunny You can see to the horizon You can reach many places previously inaccessible 2 additional primary objectives created for allies: destroy north radar station destroy south radar station Allies win if they achieve any 3 of the 4 primary objectives Tank in garage is repairable by axis and can be escorted up the road to an advantageous defensive position Axis spawn time reduced to 25 secs Map time limit extended to 25 mins Thanks to Splash Damage and Activision and all the authors of the original game.
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