Story Dr. Jones has discovered that Axis scientists dabbling in the occult have found a way to create soldiers with other-worldy abilities. Harnessing the powers of various ancient relics, the Axis are soon to create 'super soldats.' Special Allied radiers have been called upon to root out the Axis secret desert base and recover the lost Ark!
Raiders Beta 2 (public) - A Return to Castle Wolfenstein: Enemy Territory Map By HummerDesign Email: firstname.lastname@example.org IRC: #hummerdesign on Gamesnet ------------------------------------------------- 1. Installation & Map Name 2. Story 3. Objectives 4. Where to? 5. Technical 6. Known Bugs 7. Thanks ------------------- 1. Installation & Play ------------------- IMPORTANT: Before playing this map, you MUST bring down the console (the "~" key) and type: /com_hunkmegs 72 then restart Enemy Territory. NOTE: 72 is the LOWEST value you can use. Higher values are ideal. This map requires slighlty more memory than the stock ET maps. Simply put the "raiders_b2.pk3" in your "etmain" folder (which is in your Enemy Territory directory). The map name is "raiders_b2" for people who want to put this map into their map rotations and create campaigns. LMS mode is not supported on this map. Server Admin: For ETPRO, install the additional raiders_b2_etprocm.pk3 for proper command map icons. ------------------- 3. Objectives ------------------- ** Axis Objective Descriptions ** - Prevent Allies from Escorting the Truck to the Temple and Sub Pen by any means possible - Prevent Allies from using the Staff of Ra in the Map Room. - Stop the Allies from escaping with the Idol via a Truck in front of the Temple. - Stop the Allies from capturing the ark. Make sure they don't activate the crane in the sub pen. If they do, shut it down. - Prevent the Allies from establishing a Command Post inside the Caverns near the temple. - Set up a Command Post inside the Sub Pen. ** Allied Objective Descriptions ** - Escort the Truck to the Temple and Sub Pen. - Take the Staff of Ra to the Map Room. Using the staff will open up the path to the Idol according to Dr. Jones. - Load the idol onto the truck for safe keeping. Nail it down so the axis can't take it back. - Capture the ark. Dr. Jones discovered a crane operation lever in the bowels of the German base. Throw the switch and defend the ark at all costs. - Establish a Command Post inside the caverns near the temple. - Prevent the Axis from fortifying their position with a Command Post inside the sub pen. ------------------- 4. Where to / gameplay ------------------- Act 1: The Staff of RA Allies will start in the old town of H'Ummer. Two paths can be taken from here, both leading to a truck, which carries the Staff of Ra. The truck must be escorted to the temple of Ra, wherein the Staff is used in the Map Room to open a set of doors. Keep in mind, there is a side cave leading to the temple which is blocked by a set of boulders. This can be blown with satchel charges or dynomite. Inside is also a command post which can be used for forward spawning. This forward spawn is key to getting close to the temple entrance. Axis will start in a storage area near the sub pen. They can go through two caves, or over a cliff to get to the objective. Act 2: The Idol Once the temple doors have been opened, the Axis will now spawn in a tomb, the Allies in front of the temple. Allies must now find the Idol, and return it to the truck. Again, boulders block a key route which can be blown with dynomite or satchel charges. Once the idol is taken to the truck, the Axis will spawn in the Sub Pen. Allies must now take the truck to the Sub Pen. After the Allies get to the cave with the truck, they will spawn in the cave. Once the Allies escorted the truck all the way to the Sub Pen, Act 3 will begin. Act 3: The Ark Now that the truck has reached it's destination the Allies must finally transport the Ark to the truck. The Allies will now spawn in the storage area the Axis originally spawned in. On the bridge in the sub pen is a control box with a lever. This lever can be flipped by either team, and it controls the movement of the Ark. The Ark is attached to a mechanical arm which will transport the Ark across the Sub Pen, and into the truck. This lever is marked with a hand on the command map. Once the Ark is delivered, the Allies win the map! ------------------- 5. Technical ------------------- This map was made with SDRadiant 1.3.8. The Compiler used was q3map2 2.5.10. Release date is December 29th, 2003. ------------------- 6. Known Bugs ------------------- - The terrain looks a bit strange on along the edges of the map. Depending on how much people notice this, it'll be changed in the final. - Better clipping for spectators is needed. - More will be found after this is released, and fixed for the final :) ------------------- 7. Thanks ------------------- I didn't do this map alone, and I think it's important to thank people up front for all the support I've been given along the way, as well as the HummerDesign team. In no particular order: Shield: Thanks for chatting it up on team speak, and providing a server to test this baby. Also, thanks a ton for the work on the sub pen. Endureth: Thanks for the initial work on the sub pen. Your work inspired us to do great things. Garage: Thanks for the great temple work and ideas on the forums Blackadder: Thanks for the layout of the tomb. And no, I WON'T change the waterfall ;) Detpak: Thanks for the awesome sounds... the song on the radio is still my favorite :) Duke'ku: Thanks for getting the command map done in a "timely" manner ;) SO team and Pog'S: Thanks for the great Egyptian textures and the sub model. They added a lot of atmosphere to the map. Sock: Thanks for your support on the forums and the great Egyptian textures. Digibob: Thanks for putting up with my incessant questions on IRC. ydnar: Thanks for q3map2 and answering all the support you've given quake 3 based mappers. Moonkey: Thanks for letting me steal your flag texture from Frostbite :) Mean Mr. Mustard: Thanks for getting the truck splines looking decent... damn the crested hill. EFG / BoD: Thanks for the initial gameplay testing. Long live the crate! Grim: For testing, hosting, feedback, etc. |Rain|: For helping me track down bugs. Not rainbugs, of course. #etpro: For serving the first beta and providing feedback. MindLink and #n0lame: For serving the first beta and providing feedback as well. I'm sure there's people I missed, and hopefully I'll update the read me before the final release.
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