Rocket Race

Briefing: Germany, 1944. The Allied and the Axis compete with a again developed V2-Rocket Who can develop and/or build all 6 rocket stages...

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Briefing: Germany, 1944. The Allied and the Axis compete with a again developed V2-Rocket Who can develop and/or build all 6 rocket stages as the first military power, attains a crucial war advantage.

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Download 'rocketrace_rc2.zip' (12.92MB)

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map: rocketrace_rc2
longname: RocketRace RC2
mapsize: ~13.5 MB


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1. General Informations
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Author	    :  FischCommand
Location    :  Germany
E-mail	    :  enemy-territory(AT)arcor.de
Game		    :  Wolfenstein - Enemy Territory (Dual Objective - CTF Map)
Download    :  http://home.arcor.de/fischcommander/ET/rocketrace_rc2.pk3
Mirror      :  http://freenet-homepage.de/agent-de/ET/index.html
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Reference to (servers) Admins:
DO NOT SHUFFLE DURING A CURRENT ROCKETRACE SESSION, OTHERWISE POSSIBLY MY
SCRIPT DISORDER COMES!

Hinweis an die (Server)-Admins:
BITTE NICHT WÄHREND EINER LAUFENDEN ROCKETRACE-SESSION EINEN SHUFFLE
DURCHFÜHREN, SONST KOMMT EVTL. MEIN SCRIPT DURCHEINANDER!

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2. English Language:
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STATUS: RC2
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Legend:

bug = Fixed errors in map
chg = Changes
new = New map elements
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bug: Axis V2 rocket room: 2 brush elements right of the etfun poster (near
     vertical pipes) in the height corrected
BUG: With the delivery of the boxes (construction material) these appear also
     in the respective team room.
BUG: Name for textur inter_c11_ba.jpg and shader file corrected

     
chg: Door in main spawns ONLY of the respective team permitted (except cvops).
chg: trigger_multiple shortname, track Names and team_CTF_red/blueflag from 
     "Axis/Allies Flag(s)" to "Axis/Allies Rocket stage(s)" changed.
chg: Height of the lamps in the different floors decreases (for better
     movement)
chg: command map and trace map updated.
chg: Colors at the points of delivery near camera the respective boxes adapted
chg: Position of the 4 vertical Steel girder changed (near objective) 

new: Ever 2 "fence" constructions in the forward Spawns (4th floor)
     (Side effect: Improves “location Idendifikation”) 
new: Ever 1 table 4 chairs and smoke goods in the main spawns ;)
new: Ever an additional team sign with picture of box before the delivery area
new: Boxes sign near slide door to delivery area
new: trigger “dropped” for the construction crates "handling" added 
new: Other Allies/Axis flags in the delivery area 

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Fundamental/Characteristics:
- Rocketrace is a Capture-the-Flag Dual Objective map and is a mix between
  baserace and darji2 ;)
- As orientation guide the allied side of the map is tinted blue and the axis
  side is tinted red. Thus, you always know in which area of the map you
  currently are.
- Construction of the command post increases the speed of the elevator
  significantly
- Forward Spawn: The new spawnpoint is in the 4th floor
- Via an observation camera one can monitor the delivery of the construction
  materials to the according places at the main spawn
- By the change of the elevator base plate one can recognize the speed
  of the elevator
- Within some ranges the map gives it so-called Items which one to gather can.
  Here a Panzerfaust for the defense ammo, Medicpaks and so on. Respawn times
  concerns: 30s for Medicpaks and 45s for ammo/Panzerfaust
- There is a teleporter in the parallel passage (waste water run) beside lower
  passage Axis<=>Allies. Destination is behind the MG42 wallhole near
  Panzerfaust ammo.


Axis:

Primary objective:
- Steal ALL construction materials for the Rocket stages and escape
  with it to the room behind the MG Wallhole near Command Post

Secondary Objective:
- Construct a command post
- Take the forward spawn for a shorter way to construction materials

Allies:

Primary objective:
- Steal ALL construction materials for the Rocket stages and escape
  with it to the room behind the MG Wallhole near Command Post

Secondary Objective:
- Construct a command post
- Take the Forward spawn for a shorter way to construction materials

             
4. Special thanks:
- thx to Pekron[Linux] for his nice game idea
- thx to ChickenPizza for many bug reports ;)
- thx for darji2 script parts and teleporter sound
- thx for baserace model of Axis/Allies-toolboxes (matbox_red/blue)
- thx for fidel's &quot;sfx-blue&quot; and some textures http://www.fidel.vido.info
- thx for brick-dark texture to ASW: http://www.as-w.de
- thx for skybox &quot;flatrock&quot; by Amethyst7
- thx for some prefabs of Marko

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