Rocket Race

Briefing: Germany, 1944. The Allied and the Axis compete with a developed V2-Rocket. Who can develop and/or build all 6 rocket stages as th...

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Briefing: Germany, 1944. The Allied and the Axis compete with a developed V2-Rocket. Who can develop and/or build all 6 rocket stages as the first military power, attains a crucial war advantage.

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Download 'rocket_race_2.zip' (13.93MB)

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map: rocketrace_final
longname: RocketRace Final
mapsize: ~13.5 MB

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1. General Informations
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Author	    :  FischCommand
Location    :  Germany
E-mail	    :  enemy-territory(_AT_)k-fisch.de
Game		    :  Wolfenstein - Enemy Territory (Dual Objective - CTF Map)
Download    :  http://home.arcor.de/fischcommander/ET/rocketrace_final2.pk3
Mirror      :  http://freenet-homepage.de/agent-de/ET/rocketrace_final2.pk3
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Reference to (servers) Admins:
DO NOT SHUFFLE DURING A CURRENT ROCKETRACE SESSION, OTHERWISE POSSIBLY MY
SCRIPT DISORDER COMES!

Hinweis an die (Server)-Admins:
BITTE NICHT WÄHREND EINER LAUFENDEN ROCKETRACE-SESSION EINEN SHUFFLE
DURCHFÜHREN, SONST KOMMT EVTL. MEIN SCRIPT DURCHEINANDER!

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2. English Language:
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STATUS: FINAL 2
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Legend:

bug = Fixed errors in map
chg = Changes
new = New map elements
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BUG: All collectable ammo items didn't work because I've forget "count"
     property! (weapon_magicammo2, mp40, thompson, panzerfaust)    
     
chg: Remove Health cabinet near objective (too much Health, I think it better
     for Medics) ;) Instead 3 health super packages (items) were taken!
chg: Poster for etfun (new IP number)
chg: All slide door sounds to type 2 changed
chg: Main tunnel: Openings with fences now weapon-impermeable 
chg: collectable items in command post area removed because an own
     health/ammo cabinet room exists now (entry near CP)
CHG: Removed play results (Axis/Allies, 0-6) from 1. 2. 3. and 5. floor because
     enormously high map-resource consumption (model limit). The playing
     results are now: 
     - In both main spawns (more meaningfully IMO)
     - In 4th floors (second spawns)
     - In 6th floors (rocket areas)
CHG: Waste tunnel strongly widens now and with other details! 

new: Door between teleporter destination and MG
new: 2 wood boxes near teleporter destination
NEW: 2 slide doors in main tunnel near entry to Command Post
new: 3 new sounds added (in the main spawns/flag and near objective)
new: “Cushion” - texture at the elevator soil. No “health risk” with jumps 
NEW: Health/Ammo cabinet room. Entrance beside Command Post
new: 4 destroyable ventilation screen on the narrow passages between the
     rocket areas 
new: Alert sound (near MG) if someone by the Teleporter comes 
new: Some "Hints" added
 
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Fundamental/Characteristics:
- Rocketrace is a Capture-the-Flag Dual Objective map and is a mix between
  baserace and darji2 ;)
- As orientation guide the allied side of the map is tinted blue and the axis
  side is tinted red. Thus, you always know in which area of the map you
  currently are.
- Construction of the command post increases the speed of the elevator
  significantly
- Forward Spawn: The new spawnpoint is in the 4th floor
- Via an observation camera one can monitor the delivery of the construction
  materials to the according places at the main spawn
- By the change of the elevator base plate one can recognize the speed
  of the elevator
- Within some ranges the map gives it so-called Items which one to gather can.
  Here a Panzerfaust for the defense ammo, Medicpaks and so on. Respawn times
  concerns: 30s for Medicpaks and 45s for ammo/Panzerfaust
- There is a teleporter in the parallel passage (waste water run) beside lower
  passage Axis<=>Allies. Destination is behind the MG42 wallhole near
  Panzerfaust ammo.


Axis:

Primary objective:
- Steal ALL construction materials for the Rocket stages and escape
  with it to the room behind the MG Wallhole near Command Post

Secondary Objective:
- Construct a command post
- Take the forward spawn for a shorter way to construction materials

Allies:

Primary objective:
- Steal ALL construction materials for the Rocket stages and escape
  with it to the room behind the MG Wallhole near Command Post

Secondary Objective:
- Construct a command post
- Take the Forward spawn for a shorter way to construction materials

             
4. Special thanks:
- thx for 2 facility31 sounds (it's IMO one of the best maps);)
- thx to Pekron[Linux] for his nice game idea and other tipps
- thx to ChickenPizza for many bug reports ;)
- thx for darji2 script parts and teleporter sound
- thx for baserace model of Axis/Allies-toolboxes (matbox_red/blue)
- thx for fidel's &quot;sfx-blue&quot; and some textures http://www.fidel.vido.info
- thx for brick-dark texture to ASW: http://www.as-w.de
- thx for skybox &quot;flatrock&quot; by Amethyst7
- thx for some prefabs of Marko

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FischCommand


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Registered 13th November 2004

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