The Axis are temporarily storing a number of gold crates in a fortified storehouse while they await their transfer to a more secure location. Allies must first gain control of the storehouse by damaging the forward bunker's East and West Walls, then with their forward spawn secured they must escape with a number of gold crates using the Axis' very own cargo trucks for transportation.
= General information = ======================= Wolfenstein: Enemy Territory Custom multiplayer map Name: Special Delivery TE Version: Beta 1 Filename: sp_delivery_te_b1.pk3 Release date: 10.05.2008 Original map by: Apple & GW Modified by: jump3r & eiM & Snake E-mail: firstname.lastname@example.org / email@example.com Homepage: http://community.eicher.tv = Tools used = ============== GTK Radiant 1.5RC1 & GTK Radiant 1.4 Q3Map2 2.5.16 UltraEdit-32 Notepad Adobe Photoshop CS = Mapping resources used = ========================== http://www.splashdamage.com/forums/ http://simland.planetquake.gamespy.com http://en.wikibooks.org/wiki/Q3Map2 http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/ http://nibsworld.com/rtcw/ http://www.wolfensteinx.com/surface/tutorials.html http://tramdesign.planetwolfenstein.gamespy.com/resources.html http://bubba.planetquake.gamespy.com/ http://www.level-designer.de = Changes (sp_delivery2 -> sp_delivery3a2[not published] -> sp_delivery_te_a2) = ========================================== v3a1: - completely reworked VIS structure - VIS compilation! - texture fixes, realigned textures - more caulking - better clipping - brush fixes, fixed leakings - fixed some minor z-fighting effects - added coronas - added a window near the trucks - fixed buggy terrain under left and right destroyable wall - added tracemap - new, better levelshot - removed short wait before endround v3a2: - fixed two texture leaks - more detail brushes near the gold crates - some small changes... te_a1: - fixed all corrupted brushes - added lightnings - added HINT brushes - LIGHT compilation - jumpdown near axis spawn/lift te_a2: - widened doors - reworked gravetunnel - made the alarm only sound once activated - moved the truck & gold a bit - fixxed the skybox near trucks - added downstairs spawn for allies at flag - axis autospawn at flag in beginning - added bushes/wooden barriers in first stage - respawntimes now: axis 30 / allies 20 - added some more lights te_a3: - fixed speaker announcements - fixed autospawns - fixed some broken brushes - added some more lights - changed the hole at the window of door controls - fixxed the big stones - set the axis spawn back to offices - made spawntime 20/20 again te_a4: - fixxed several brushleaks - highered the doors - made the glasshole smaller - edited clip at trains - decreased intensity of lights - added clips for some lights - aligned some more textures - spawntime 20/30 again =) - added tunnel at first allies spawn (anti spawncamp) te_a5: - door controls button is now a constructible - door controls room was made a bit bigger - gold is now only takeable when the doors are opened - fixxed some lightningbugs - added etpro location informations (thx to antman) te_a6: - general fixxes - 2nd part made bigger - added light effect at window te_b1: - deleted light effect at window - made golddoors stay open after first opening - allies secure forward bunker after button construction
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