Special Delivery TE

The Axis are temporarily storing a number of gold crates in a fortified storehouse while they await their transfer to a more secure location...

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The Axis are temporarily storing a number of gold crates in a fortified storehouse while they await their transfer to a more secure location. Allies must first gain control of the storehouse by damaging the forward bunker's East and West Walls, then with their forward spawn secured they must escape with a number of gold crates using the Axis' very own cargo trucks for transportation.

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Download 'special_delivery_te.zip' (3.11MB)

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= General information =
=======================
Wolfenstein: Enemy Territory
Custom multiplayer map

Name:                Special Delivery TE
Version:             Final
Filename:            sp_delivery_te.pk3
Release date:        25.05.2008

Original map by:     Apple & GW

Modified by:         jump3r & eiM & Snake
E-mail:              jump3r@enemyterritory.sk / aim4r@gmx.net
Homepage:	     http://community.eicher.tv

= Tools used =
==============
GTK Radiant 1.5RC1 & GTK Radiant 1.4
Q3Map2 2.5.16
UltraEdit-32
Notepad
Adobe Photoshop CS


= Mapping resources used =
==========================
http://www.splashdamage.com/forums/
http://simland.planetquake.gamespy.com
http://en.wikibooks.org/wiki/Q3Map2
http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/
http://nibsworld.com/rtcw/
http://www.wolfensteinx.com/surface/tutorials.html
http://tramdesign.planetwolfenstein.gamespy.com/resources.html
http://bubba.planetquake.gamespy.com/
http://www.level-designer.de


= Changes (sp_delivery2 -> sp_delivery3a2[not published] -> sp_delivery_te_a2) =
==========================================
v3a1:
- completely reworked VIS structure
- VIS compilation!
- texture fixes, realigned textures
- more caulking
- better clipping
- brush fixes, fixed leakings
- fixed some minor z-fighting effects
- added coronas
- added a window near the trucks
- fixed buggy terrain under left and right destroyable wall
- added tracemap
- new, better levelshot
- removed short wait before endround

v3a2:
- fixed two texture leaks
- more detail brushes near the gold crates
- some small changes...

te_a1:
- fixed all corrupted brushes
- added lightnings
- added HINT brushes
- LIGHT compilation
- jumpdown near axis spawn/lift

te_a2:
- widened doors
- reworked gravetunnel
- made the alarm only sound once activated
- moved the truck & gold a bit
- fixxed the skybox near trucks
- added downstairs spawn for allies at flag
- axis autospawn at flag in beginning
- added bushes/wooden barriers in first stage
- respawntimes now: axis 30 / allies 20
- added some more lights

te_a3:
- fixed speaker announcements
- fixed autospawns
- fixed some broken brushes
- added some more lights
- changed the hole at the window of door controls
- fixxed the big stones
- set the axis spawn back to offices
- made spawntime 20/20 again

te_a4:
- fixxed several brushleaks
- highered the doors
- made the glasshole smaller
- edited clip at trains
- decreased intensity of lights
- added clips for some lights
- aligned some more textures
- spawntime 20/30 again =)
- added tunnel at first allies spawn (anti spawncamp)

te_a5:
- door controls button is now a constructible
- door controls room was made a bit bigger
- gold is now only takeable when the doors are opened
- fixxed some lightningbugs
- added etpro location informations (thx to antman)

te_a6:
- general fixxes
- 2nd part made bigger
- added light effect at window

te_b1:
- deleted light effect at window
- made golddoors stay open after first opening
- allies secure forward bunker after button construction

te_b2:
- deleted some railings behind tunnel
- tunnelfloor is not mine-able anymore
- fixxed spawnbug
- fixxed button-pushbug
- added clips for 2nd truck (got deleted somehow^^)
- fixxed the goldreturned soundbug

te:
- fixxed a textureleak
- fixxed the doubledynamited & bugged east/west wall

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jump3r - eiM - Snake


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Registered 16th May 2008

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