The Krauts have occupied a small alpine village and it's vital for the allied forces to capture the german warplans hidden in one of the chateaus.
/////////////////////////////////////////////////////| ////////////////S_REF_WAT_BETA 2/////////////////////| /////////////////////////////////////////////////////| S_ref_wat was to begin with a projectname but as all good names were already taken I decided to go with s_ref_wat. :F (prrr.) The mapproject S_Ref_Wat (Projectname) was started in the first quarter of 2006. The first version were released the 31st of March, 2006. /////////////////////////////////////////////////////| Author : Skumtomten Game : Wolfenstein: Enemy-Territory Title : Srefwat_b2 Filename : srefwat_b2.pk3 Release date : 31st of March, 2006 _B2 : 23rd of April, 2006 Website : http://www40.brinkster.com/nsserver Installation : Place the srefwat_b2.pk3 file in your /etmain dir-- start the game and then select s_refwat from the mapmenu or type /map srefwat_b2 in the console. ;) ////////////////Special Thanks://////////////////////| Die Die Wolfwerine Neodine Leopold Hamkazo Ravanelli Funkmaster Casper Green Menace //////////////////////////////////////////////////| // **Fixed since _b1** //| //////////////////////////////////////////////////| Added ladder outside the dockhouse, leading to second floor. Added ladder to the little dock near allied spawn. Fixed bug with constructible_materials remaining visible after the sewer barrier've been built. Fixed missing-texture problem on constructible_materials for the sewer barrier. Removed locked door in sewers. (Which for some reason ate fps like a horse.) Added the forgotten game-objective description for the allied team. Fixed move_dir of func_door_rotating at the sewer_entrance so it won't block the passage. Removed area_portal for soldiers restroom in middle_chateau as it messed things up. Added area_portals in the sewers to try, fixing the bad fps experienced while running in them. Added clipping to brushwork. (Optimized player collision.) Removed sandbags beneath the mgcottage as I didn't find them very useful. Moved allied spawn closer to the sewer entrance. Removed the bipod for the mg in the mgcottage. Created a new commandmap. Fixed small bug(s) with the tracemap experienced by some players. Shells below the mgcottagae removed cause of missing-texture problems. Added objective_cameras to the limbo menu. Replaced most textures with original ones due to missing-texture problem. Added 5 new spotlights for the axis-spawn house. Replaced the health and supply cabinets with new, functional ones, as the old ones for some reason gave you full health/ammo at once. Moved health and supply cabinets closer to allied spawn. Added the health and supply cabinets icon to the commandmap. Added document icon to the commandmap.
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