Stalin Beta

Story: The Axis have taken control over large portions of the Russian city of Stalingrad. In order to re-take the city, the Allies must...


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File Description

Story: The Axis have taken control over large portions of the Russian city of Stalingrad. In order to re-take the city, the Allies must gain control of a small neighborhood on the western side of the city. This area is a key strategic position, from which the allies hope to launch further missions deeper into the city. However, being aware of the importance of this area, the axis have placed two jagdpanther tanks somewhere within this area, which must be destroyed in order for the allies to move in their own tanks, and secure the area.



  • 1) capture munitions depot spawn
  • 2) build command post
  • 3) destroy upper wall
  • 4) destroy main gate to secure munitions depot spawn
  • 5) destroy east tank
  • 6) destroy west tank
  • 7) prevent axis from building ccommand post/destroy axis command post


  • 1) defend forward spawn
  • 2) prevent allies from building command post
  • 3) defend uper wall
  • 4) defend main gate
  • 5) defend east tank
  • 6) defend west tank
  • 7) build axis command post

Known Bugs: Doors dont make sounds when spawning as axis, you cant select the north spawn and spawn there.. your forced to spawn at the forward spawn untill the allies take it. One of the tank icons doesnt show in the limbo menu untill you actually join axis. IF you click axis in the limbo menu, it wont show, but when you click 'ok' and start the game, it shows up just fine.

The axis teamdoors dont have an axis logo on them

If you find any bugs or errors, please let me know!

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::::::::::::::::::: STALIN_BETA	:::::::::::::::::::

Filename:	stalin_beta.bsp
Author:		Justin "StormShadow" Ingels
Email:		[email protected] [email protected]
ICQ:		135532353

Map description:
Multiplayer map for Wolfenstein: Enemy Territory

Technical Info:	
	Construction:	GtkRadiant-ET-1.3 w/q3map2
			Easygen v_142
			Adobe Photoshop 7.0

			Standard ET textures and sky courtesy of Splash Damage
			Most of the brick and concrete textures are from
			Some brick and concrete textures are from BerneyBoy -
		Command map:
			M Schaffer (you da man!)
		Thanks to:
			All the friendly folks at Splash Damage forums for comments, criticisms, and technical help.
			Everyone who beta tests my map for me :)  
Notes:		a) There are a bunch of neat (and useful) jumps on this map.. try and find 'em :)
		b) Many of the roofs are accessible.  Some are accessible by climbing up pipes (like the factory and the
		church for instance).  
		c) The map slightly favors the offensive team (allies) so I made the timelimit 20.  Hopefully this will 
		work out

Any feedback, including bug reports, questions, comments, criticisms. can be emailed to me or posted in my thread at forums

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Storm Shadow

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Registered 17th February 2004

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