Supply Depot (Night)

Allied intelligence has discovered that the Axis forces are temporarily storing a large shipment of gold at a supply depot near the German b...

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Allied intelligence has discovered that the Axis forces are temporarily storing a large shipment of gold at a supply depot near the German border. The Allies have to drive a truck into the supply depot to steal the big ass crate of gold using a crane. The Axis have to defend the Depot and protect the gold till the end of aggression.

(night version)

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Readme
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<--------------General informations--------------->
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Supply Depot (pro version)

Name			: Supply Depot (Night)
Map File		: supply_pro.bsp
Script File		: supply_pro.script
Release		: 18.01.2009

Changes by		: eTTp`Igloo

Website		: www.WolfTeam.pl

Total Size		: 3,23 MB

Players		: 28 Allies : 28 Axis
Mods			: All

PROPERTY		: supply_pro.tga;supply_pro_cc.tga;cm_depotwall.tga;cm_thegate.tga;cm_blank.tga

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HINTS:

-> (very bright configs are IMO not looking good at all)

So visit the folder /cfg/ and see some infos about configs!

-> I left some possibilites to edit the map with mapscripts

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<-------------------Contributors------------------>
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This great map was created by:

-> Ginc

Name			: Supply Depot
Release		: 15.10.2006
Map File		: supply.bsp

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<--------------------Changelog-------------------->
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-> December 2008

Added/changed:

- map's lighting (the night theme)
- truck has the health bar (it's destructible/repairable now)
- the truck stops
- mg42 bunker & tunnel's entrance
- new, modified from supply3 piece of bunker in the base
- 2 glass windows in the base, near crane controls (undestroyable)
- ammo/hp cabinets (axis base)
- spawn protections over the sky - (off by default)
- some door & window frames are wider
- mine protection (can't arm a landmine near allies' primary spawn)
- more spawns (better possitions up to 28 vs 28)
- clock is set to 20 minutes
- new textures
- more clipping
- corona lighting (except tunnels)
- and many small things...

Fixes:

- the broken-for-artillery roof in axis' supply depot
- scripting (details in the .script file)
- gold's loading process (pure animation)

Bugs:

- some VIS bugs at the top of the CP's roof..
(if you strongly don't like it, it's possible to disable this new feature)

Note #1: This edition was created with a view to upgrading all bugs, enlarging the spawns (& doors/ways/areas), reducing spawnkilling for public servers with lots of players. The map looks similar but I've reworked many things from the very beginning (like rocks/trees/light bulbs)... now it should be more interesting! It's a different version, I wanted to make it another way.. but that's everything I can do for now.

Note #2: Unfortunately I couldn't find a person with map's source so I had to redo everything from scratch (it seems the source was permanently lost?!). But the quality remains high (if it's not higher!) :>

Note #3: Nah, just play it and enjoy the Enemy Territory :D

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<---------------------Details--------------------->
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Description :

A large crate full of gold is being temporarily stored in an Axis supply depot. The Allies are attempting to break in and steal it with the aid of a truck. The Axis will defend their supply depot at all costs.

Objectives :
			: Allies

				1. Primary: Breach the Forward Bunker Gate with dynamite.
				2. Primary: Breach the Depot Gate with dynamite.
				3. Primary: Escort the Allied truck to the Depot crane.
				4. Primary: Construct the crane controls on the upper level of the Depot warehouse, and operate the crane to load the gold onto the Truck.
				5. Primary: Escort the Allied truck out of the Depot and escape with the gold.
				6. Secondary: Breach the West Depot Wall with dynamite.
				7. Secondary: Breach the East Depot Wall with dynamite.
				8. Secondary: Build a command post at the abandoned cabin, and do not allow the axis to do the same.

			: Axis

				1. Primary: Stop the Allies from breaching the Forward Bunker Gate with dynamite.
				2. Primary: Stop the Allies from breaching the Depot Gate with dynamite.
				3. Primary: Ensure that the Allied truck does not reach the Depot crane.

				4. Primary: Stop the Allies from constructing the crane controls on the upper level of the Depot warehouse, and don't let them operate the crane.
				5. Primary: Do not allow the Allied truck to escape with the gold.
				6. Secondary: Stop the Allies from breaching the West Depot Wall with dynamite.
				7. Secondary: Stop the Allies from breaching the East Depot Wall with dynamite.
				8. Secondary: Build a command post at the abandoned cabin, and do not allow the allies to do the same.

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<--------------------Permissions------------------>
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All original and composed textures or assets in this level remain property of the sources respective owners.
You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD etc.).
You CAN'T recompile this map, remove the original informations OR readme.txt from the .pk3 file.

If you have any questions regarding this map, please contact me (this can be done via e-mail OR private message at Splashdamage.com).

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Igloo


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Registered 4th December 2008

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