SW Fueldump

sw_fueldump_te is a renewed version of Fueldump and sw_fueldump.

The following is a list of changes from the normal Fueldump: no more...

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sw_fueldump_te is a renewed version of Fueldump and sw_fueldump.

The following is a list of changes from the normal Fueldump: no more snow; t ank moves 50% faster; bridge is built 50% faster; tank is indestructible; tank moves automatically (this means no more escorting the tank); tank has 3 stop points, after this it needs to be 'touched' again, in order for it to move automatically again; allied can spawn at command post; 1 of the CP gates can not close entirely to prevent axis from CP camping; tank becomes destructible again at the very end of its route; the depot fences are nadeable (chuck 2 nades on the first parts of a fence and it's destroyed); axis can now spawn @ the truck inside the depot's building (3 people only).

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Download 'sw_fueldump_te.zip' (18.22MB)

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Most of these changes are obvious. No-one likes snow (almost no-one) and the biggest whine about the map was its size and thus its long times. With a faster, indestructible and automatic moving tank, we hope that's a bit cleared now. Furthermore a automatic moving tank means you don't lose 1 guy escorting the tank when attacking. With the fences destroyable by nades the focus is changed to the entrances instead of the fences, however this would give axis a pickle on the west side, so we put a spawn at the truck inside the depot gate building to make it a balanced game.

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