File type Map for "Wolfenstein - Enemy Territory"

Title TankBuster File name tankbuster_140.pk3 Map name TankBuster Version 1.4.0...

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File Description

File type Map for "Wolfenstein - Enemy Territory"

Title TankBuster File name tankbuster_140.pk3 Map name TankBuster Version 1.4.0 (Created Jan 2005) Author 2Bit (www.tibetclan.com) Other maps The Breakout, Glider Assault 2, British Bulldog - available from www.tibetclan.com

Installation Put tankbuster_140.pk3 into the etmain folder.

The Story Spring 1944, Italy. The Allies are finally advancing at the Gustav Line when an S.O.E. Intelligence report reveals a hidden reserve of Axis armour near Monte Cassino.

The Allies must breach the depot heavy defences and destroy all the tanks stockpiled there before they can be used in an Axis counter offensive.

Description The Allies must escort a truck laden with a massive bomb to the re-inforced main gate of the Axis tank depot. The bomb is detonated when the Allied Command Post is built.

Once access has been obtained to the interior of the depot, the Allies must assault the tank garage and destroy the 8 jagdpanther tanks inside. Tanks destroyed cannot be repaired.

Gameplay Notes The shortcut for the Allies to their Command Post is through a Teller minefield. These anti-tank mines have been converted to act as anti-personnel, and cannot be defused. They are only revealed while a Cov Ops is near them. (The distribution of Teller mines is different for each game) The depot has a deadly 88mm on the depot roof. It can be aimed at the road, hilltop or minefield. It is tough but can be destroyed by explosive weapons. NOTE: the 88mm cannot be aimed unless the Axis Command Post is operational. Destroying the Command Post will prevent aiming although it can still be fired at its current target.

When fighting along the internal railway line, beware of the live rails carrying 750 volts. The power to the live rails is cut if the generator supplying the workshop fan is damaged; this does not stop the trains, which switch to internal batteries.

Changes in v1.4.0 Third tunnel leading to the workshop added. Constructible Axis team door placed at exit from third tunnel, destructible by dynamite. Main trains made %15 faster and now take corners more smoothly. Tank inspection pits made a little longer to make it easier to drop in. Armour plating added around the Axis workshop spawn ledges: Gives Axis soldiers cover, but prevents deployment of MG42 Damage to the generator supplying the workshop fan cuts the power to the live rails. Additional cover provided in the main tunnels.

Issues I reached some internal ET limit which prevented me from adding any further brushes to the map, including even a hint brush to advise players that the axis workshop door is destructible by dyna; I'd also wanted additional cover in the main tunnels, but could not add any for the same reason.

Gamemodes Objective, Stopwatch. Tools GtkRadiant 1.4.0, Paint Shop Pro

Thanks to Splash Damage and Activision for the best (free!!) game I've ever played. DaBoy for prefabbing the front depot building. Drakir and Iffy for various excellent prefabs. TibeT Clan for invaluable testing and feedback.


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{TibeT} 2Bit

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Registered 14th November 2004

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