I've teamed up with JimBOB once again to make a desert style map.Unlike the previous map we released, this one is a dual objective, similar to the RTCW Checkpoint game type. There are 5 flags in the citadel and the first team to capture all the flags wins the game
We decided to have a very zoomed in command map since only the streets interest the players and not the huge hills all around. I set 5 stars on the command map indicating the position of the flags to both teams.
I indicated the axis & allied spawns with flags and also put the flag numbers down. This is so you can easily understand the little scripting system I set up to find out which team controls which flags: the screenshot below shows a board, there are 4 identical boards all over the map. When the first flag is captured by a team, the capturing team gets it's flag on the first position of the board. You see on the 2nd board screenshot, that allies hold flags 1 & 3 whereas axis have flags 2 & 5. No one has captured the 4th flag. On the last board, axis hold 3 flags and allies none
Citadel - the making of: ---------------------------- I'd like to thank the following guys for all the help they gave me in creating & improving this map: [FuN]Svarvsven, [FuN]Hordak & [FuN]Scott : main map testers Testing Team: -------------- [FUN] guys: Scott, Marty, Cedox, Capt Darling, Armistice, Hordak, Jaysi, SenecaWolf, Whatever, Choller (http://www.clan-fun.com) Special thanks to Clan Quality for lending us their server for the map testing (http://clanquality.cjb.net) JimBob, Logan, Chris-s, Lowlife, CrAzY-NuTTeR, Heirpie, Darkfire, KN1GHTMAR3, Humpty-Dumpty, LdysMn317, Siffer, SilverSurfer, S.S. PoNS, c0s7 & CrazyMexican. M8D guys: Dr. Stock, DukeRespawn (http://www.m8d-clan.com)
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