The Holy Grail

Based extremely vaguely on Monty Python and the Holy Grail (well its got a grail and a holy hand grenade in it). Allies on the attack, Axis...

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File Description

Based extremely vaguely on Monty Python and the Holy Grail (well its got a grail and a holy hand grenade in it). Allies on the attack, Axis defending. Docs style map (2 stages of docs).

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Download 'the_holy_grail_b6.zip' (10.4MB)

Readme
====================================================
title:          Holy Grail!! beta6
file:           vio_grail_b6.pk3
author:         [TFA]Violator
email address:  symo@clara.co.uk 
website:    	http://www.tfa-clan.co.uk
release date:   26/3/2007
                  
====================================================
Play Information

gametype:	wolfmp, wolfsw   
new sounds:     yes
new graphics:   yes
new music:      no
new models:	yes
prefabs:	no

====================================================
Construction

base:           scratch
editor:         GTK Radiant 1.3.13
other programs: PSP, Milkshape, WavePad, q3map2toolz
build time:     Far too long :)
total compile time: 30mins odd
====================================================

Gameplay:

1) Allies should blow (dyno) main entrance and/or cloister door to gain access to cathedral
2) Then they should blow casket in chapter house housing the holy hand grenade of Antioch (satchel)
3) Take said Grenad.e to tower door where it will explode in 3 seconds (that being the number between 2 and 4, 5 is right out!)
4) Allies should then grab the grail and return it to there base.

Additionally, allies can build a bridge over the graveyard area to an axis teamdoor with a uni to gain access to the top level of the cathedral


There is a fightable flag midway between the two doors (initially pwned by Axis)

A simple obj map of medium size for around 6-12 players / side ideally.

Fixed in this version:


Fixed missing bb tex :/
Removed fog fps killer
Side Spawn -> Forward Spawn. Moved back to tudor building to reduce initial spam lottofest
Reduced allied spawntime to 12
Blowing cloister door permanently caps Forward Spawn

Toado:

Add more vo sounds (esp for axis)

Other resources used (thanks!)

cathedral_blushing textures by BlushingBride 
(http://returntocastlewolfenstein.filefront.com/file/Cathedral;34732)
chandelier from original RTCW
fantastic photorealistic textures by BerneyBoy (http://www.planetquake4.net/file=1805)
images/sounds used without permission from Monty Python!
beam effect from MindLink
========================================================
Distribution / Permissions 

This is a beta version of this map and may not be modified in any way by anyone else than the author, [TFA]Violator.

Authors may not decompile the BSP as a base to build additional levels.
The possibility of using items and textures from this map as prefabs and/ or models is possible, but you must obtain the author's written permission first. If so done, please credit the author(s) where appropriate.

This file may not be commercially exploited in any way!
=======================================================

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[TFA]Violator


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Registered 16th March 2007

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