nn_lb1

The Station

the_station.zip —

Description

Its "Capture The Flag" - but its small and short spawn time - and you can't deliver the objective if the enemy got yours, and you can't secure your own flag if you got the enemy flag. This map could also fit well for 2vs2 I think. Anyway - hope you will have fun on it.

nn_lb2

README

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The Station : Capture The Flag
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 Author   : Magic 
 Email    : [email protected]
 Release  : 07-02-09
 Website  : www.magics-territory.com	
 
 
 
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Info
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 This map is made for the ESL map contest - 1vs1. (Feb - 2009)
 Have never played or made a map for competition before.
 Its "Capture The Flag" - but its small and short spawntime - and you cant deliver the objective if the enenmy got yours,
 and you cant secure your own flag if you got the enemy flag.
 This is a beta - so i will do changes based on the players experience from the gameplay
 This map could also fit well for 2vs2 i think.
 Anyway - hope you will have fun on it.
 
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Game Information.
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 Game		:	Return to Castle Wolfenstein: Enemy Territory
 File name  :	ctf_the_station.pk3
 Menu name  :	The Station
 Game modes :	wolfmp wolfsw.
 Players 	:   1-3 per team
 Version 	:   Beta 1
 Attacking	:	Dual Objective
 Timelimit	:	15
 Spawntimes :	Axis   5 / Allies 5
 Install	:	Put the pk3 file into the etmain folder.
 
 
 
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Description
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 Axis objectives :

 1. Steal 3 flag from your opponent and deliver to your flag base
 
 
 Allied objectives :
 
 1. Steal 3 flag from your opponent and deliver to your flag base
 
 
 
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Programs used
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 GtkRadient 1.4.0
 Adobe Photoshop 7.0
 Crimson Editor 3.70
 PakScape version 0.11
 Fate 0.13
 Texture Maker 3.0.3
 BspShoe2
 
 
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 Thanks to
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 Rayban for his example maps and models - my mapscript is almost a copy of his script from the example map.
 I have also used Raybans scoretable system - the flags is also from his example map - a bit modified.
 Splashdamage and Activision for the best game ever.
 Splashdamge forum for all the info and help.
 David Gunerra for great textures.
 Pazur and his website for the light shader example.
 Ifuritea for the train prefabs.
 Neil,Shawn and EathAngel for the help and testing.
 Quake3 for the voice anouncements.

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