Vengeance_TE by Ifurita

Brought to you by Ifurita, Mean Mr. Mustard, and Seven_DC with substantial contributions by Crotalus and thegnat

Gameplay Notes:

Axis...

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File Description

Brought to you by Ifurita, Mean Mr. Mustard, and Seven_DC with substantial contributions by Crotalus and thegnat

Gameplay Notes:

Axis Objectives

- Gain access to base by breaching the Main Gate" - Gain access to Ammo Bunker" - Transport control codes to Command Bunker" - Destroy V2 Rocket" - Capture Ammo Depot spawn" - Construct CP Spawn"

-Northerner

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Readme
Vengeance_TE README file
Brought to you by Ifurita, Mean Mr. Mustard, and Seven_DC with substantial contributions by Crotalus and thegnat

Credits:

- Sock - Objective script, desert skybox
- Mean Mr. Mustard - Terrain, Tunnel, Spawnpoint scripting, V2 Models + Animation, lots of other scripting
- Seven_DC - Original neutral command post prefab, lots of interior decorating, map hinting and clipping
- Deathstick - Original constructible MG42 prefabs
- Drakir - Numerous prefabs
- Bubba - Original V2 crane prefab
- thegnat - Command map (www.n0lame.de, or the irc channel #n0lame @quakenet)
- Ifurita - Laid down a brush here and there (www.wolfjaeger, or the irc channel #wolfjaeger @gamesurge)
- Crotalus - Signage and skin on V2 rockets
- Various members of the Wolfjaeger team for testing, bug finding, and suggestions
- Silicon Slick and ND80 for running various versions on ND80 Test Maps and ND80 New Maps

Gameplay Notes:

Axis Objectives

- Gain access to base by breaching the Main Gate"
- Gain access to Ammo Bunker"
- Transport control codes to Command Bunker"
- Destroy V2 Rocket"
- Capture Ammo Depot spawn"
- Construct CP Spawn"

Changes from version to version

Vengeance_final to Vengeance_TE

- South Rocket eliminated as an objective 
- North Rocket moved inside the hanger 
- Tunnel connecting North and South hangers added 
- Returnable objective now a single set of codes which must be capped in the Radar Station instead of the north and south bunkers. Capping obj opens the two hanger doors and enables the rocket to be dyno'd 
- Health and ammo racks moved up to the pipes room 
- Improved data presentation in the command map 
- Random objective spawning eliminated. Codes are in Bunker #2 
- Improved audible prompts for objective taken, stolen, flag captured, and obj destroyed 
- Side door removed 
- Bunker #2 door is not dynoable and not rebuildable 
- Forward flag becomes permanent axis once bunker door is blown 
- Allies can now spawn at the CP at game start. Axis must blow the CP in order to eliminate the allied spawn there 
- Allied spawns at CP moved upstairs to prevent spawning within clear LOS of the cap location 
- Added lots of cover here and there 
- Moved initial axis spawns slightly forward 

Vengeance_b2 to Vengeance_final

- Added 13 second alarm, local to launch bunker, when codes are capped
- Lowered North Bunker MG slightly
- Removed MGs on top of North and South rocket shelters
- Added environment sounds
- Reduced size of PK3 from 9.8Mb to 6.6Mb
- Optimized clipping

Vengeance_b1 to Vengeance_b2

- Added back passage to ammo bunker area, protected by dynomitable/constructable door
- Added a team door exit to North Rocket area from North Bunker MG

V2_base_fp to Vengeance_b1

- Added second path to sally port hallway w/ team door
- Made sally port door destroyed along with main gate
- Randomized location of objectives

General Notes
- Map is designed for 12-28 players
- Axis are on offense
- In order to destroy rocket, control codes must be taken from the Ammo Bunker to the radar station.  This will deactivate the fail safes, which enables the rocket to be dynamited and open the hanger doors

Miscellaneous Trivia:

- First brush laid down - 3/1/04
- Total people actively involved in creation - 5
- Map (_final) released exactly 3 months after inception
- Crest on welcome sign belongs to the 1st Mountain Division, to which, the 98th Mountain Regiment belonged

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Ifurita


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Registered 12th October 2003

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