venice.zip —
> | Story:.. |:..The Allies have intercepted intelligence that an |:..important transaction will be occuring between the |:..Germans and Italians in Venice today. The Allies must |:..escort their Churchill Tank to blow the library open, |:..commandeer the relic, and escape Venice by Boat. |>
> | How To Play:.. |:..Unzip venice_b4.pk3 into your etmain folder. |:..Launch Enemy Territory(tm) |:..Find a server running venice_b4 |:..Enjoy responsibly. |>
> | Objectives:.. |Allies:.. |1:..Move the Tank out of the enemy's AT-Gun firing range. [P] |2:..Escort the Tank to the church to destroy the Outpost. [P] |3:..Escort the Tank into position to blow the Library Doors open. [P] |4:..Steal the ancient Relic from the Library Hall. [P] |5:..Escape with the Relic using the Boat in the Canal. [P] |6:..Build a Command Post for faster charge times.[S] |7:..Stop the Axis from constructing a Command Post. [S] |> |Axis:.. |1:..Prevent the Allies from escorting the Tank out of the AT-Gun firing range. [P] |2:..Prevent the Allied Tank from destroying the Outpost. [P] |3:..Prevent the Allies from using the Tank to blow open the Library Doors. [P] |4:..Stop the Allies from stealing the ancient Relic from the Library Hall. [P] |5:..Stop the Allies from escaping with the Relic via a Boat in the Canal. [P] |6:..Stop the Allies from constructing a Command Post. [S] |7:..Build your Command Post for improved charge times. [S] |>
|> | Enhancements:.. |:..Added a tank barrier after the 1st bridge. |:..Added a 2nd boat barrier |:..Added a 2nd entrance/exit to the library. This is a satchel explosive from the inside of the library. |:..Added a 2nd axis team door further down the wall from the old team door. |:..Put an axis team door at the outpost gate. |:..All of the barriers take one charge bar to construct. |:..Added a new room to snipe from in the 1st courtyard. |:..Axis can choose from either spawn location at the start of the round. |:..New voice sound clips for the boat. |> | Bug Fixes:.. |:..Fixed the truck clipping problem. |:..Fixed bug where tank was out of AT Gun firing range, but hadn't announced it. |:..Adjusted/removed various crates and obstacles that were impeding gameplay. |:..Adjusted the tank path so that it doesn't clip into the ground as badly. |>
----------- | 25.Feb.04 | |-----------------------------------------> | title : venice | fileName : venice.bsp | Version : final |-----------------------------------------> | author : Kevin "chavo one" Ferree | url : http://chavo-one.com | email : [email protected] |-----------------------------------------> | Type : Objective, Campaign, Stopwatch | Spawn Points : supports up to 32 players, 16 per side |-----------------------------------------> -----------------------------------------> | Miscellania:.. | :..editor : GtkRadiant 1.3.13 | :..compiler : q3map2 2.5.13 | :..build time : 8 months | :..PC specs : P4 2.4GHz, 1GB RAM, 9700pro | :..light compile: -fast -patchshadows -samples 3 -filter -thresh 0.5 -bounce 8 -external -lightmapsize 256 -approx 4 | :..compile stats: bsp : 4min | : vis : 5min | : light : 2hr 3min | :..Base : New map from scratch | :..Textures : mapcenter challenge 4 textures | :.. : Ido Magal Venice textures | :.. : SweetnutZ ivy and flower texs | :.. : Many of my own custom textures | :..Sounds : Sonic (sonicvalley.com) created most of the music and sfx. | :..Models : Custom speedboat & relic models |-----------------------------------------> -----------------------------------------> | Credits :.. | :..mapcenter4 entrants > for a wonderful texture set. | :..Ido Magal > for a cool venice texture set that has never been given justice. | :..SweetnutZ > for the ivy and flower textures | :..Sonic > for all the hard work making some awesome music and sfx. Too bad we couldn't include them all! | :..M Schaffer > for giving great feedback on the alpha releases. | :..sock, djbob, hummer, gerbil > for helping me out in the SD forums! | :..ydnar > for being available to others in the forums and for making a great tool in q3map2. | :..Robobunny > For hosting my website and forums | :..gnat > For the temporary command map | :..testers > M Schaffer, Charlie, Buff, Toe Cutter, Johnny Walker, gnat, WestEnd, Sonic, Robobunny, shAdow, Knightmare, and the nolame.de staff | :..feedback > Chrucker, 5anny, Slippery Jim, dm, HeroMedic, and Pauli, and everyone else at the mapping disorder forum. |-----------------------------------------> | Copyright :.. | :..Copyright (c) 2004 Kevin Ferree |-----------------------------------------> | Permissions:..You may not include or distribute this map in any sort of commercial product without permission from the author. You may not mass | :..distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks. You may not | :..Redo/reproduce/update this map in any way without permission from the author. |-----------------------------------------> | Now go play:.. |----------------------------------------->
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