Allied forces are preparing to launch a major attack on one of the 3 Portal sites that are located within Wolken, currently under Axis occupance. In order to succeed they must first knock out the reinforced anti-tank gun. Under the cover of darkness Allied engineers where able to construct a special explosive device in order to do this, but the Axis managed to stop them arming it. Now Allies must find a way of getting the deivce operatioal again and blow the antitank gun in order to gain control of the site.
Author: Chris Turner (chr1s) Email: email@example.com Map name: Battle of Wolken6 (Portal) Map version: Beta 1 ***WOLKEN BACKGROUND*** These maps are set in the vast land of Wolken, the soldiers were dumped in this mysterious land after an incident during an Allied investigation into the production of experimental technologies by Axis forces. Firstly equipment and weapons vanished into thin air, then vehicles started to disappear and finally the soldiers themselves vanished, all of which were deposited in what was named Wolken by the German soldiers, this name was also adopted by the Allies. Wolken is made up of various islands and each island may have a different climate of it's neighboring islands, making Wolken a strange place to live and fight in. However these islands aren't floating around in some grand sea, oh no, they are floating in what seems to be clouds but it was soon found out that these clouds are dangerous as there is immense pressure contained beneath the surface that can crush a man as one unlucky pilot found out. Amungst the many mysteries of Wolken is what happened to the people that once lived in this land who built the vast structures and towns that occupy the islands. ***MAP INFO*** ***OBJECTIVES*** Allies: 1) Capture the Forward Bunker. 2) Destroy the Main Entrance. 3) Destroy the Side Entrance. 4) Build the Command Post and Prevent Axis doing the same. 5) Capture the Explosives and plant them at the Explosives Device. 6) Steal the Keycard in order to arm the Explosive Device. Axis: 1) Defend the forward bunker. 2) Defend the Main Entrance. 3) Defend the Side Entrance. 4) Build the Command Post and Prevent Allies doing the same. 5) Defend the Explosives from Allies troops. 6) Prevent the Allies from taking the Keycard to the Explosive Device. ***ADDITIONAL INFO*** Beta version, anything that needs changing just address the changes to the email above and ill get it done before next version. ***CHANGE LOG*** *Beta 1: Added team door above side entrance Door bug at main fixed (hopefully) Added voice announcements for flag captures and entrances destructions. Extended rim around temple spawn balcony to remove easy MG possition. Wall from main to side on last stage altered to close the area a bit. Main entrance building extended into hill side by the 3 houses on the West. Flag pole stand altered to prevent unwanted bouncing away from flag when trying to capture it. Sandbag possitions added along main road. Some roofs have been better clipped to prevent problamatic camping. ***TESTING*** Dooc clan m8d clan #xfire-project play tests ***CUSTOM ASSETS*** Some signs were made using Ifurita's blank sign collections. Other signs made by myself using ET textures and editor images. Master Sword taken from Commander Link's JK3 weapon mod. Hylian Shield from Twilight Princess. Barrel models made by Rayban Halftrack model made by Detoeni ***SPECIAL THANKS*** Burniole for the grand command map. ***OTHER NOTES*** Map intended for 6v6 competitive play although this is first public version so suitability for such play may need looking at still. Any suggestions please feal free to email me.
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