The World in Conflict demo includes new content never before seen in the beta tests, including the first playable look at the expansive single-player campaign. The demo also includes multiplayer, skirmish, and tutorial modes.
World in Conflict represents the next-generation of strategy games, featuring completely destructible 3D battlefields, blistering visuals utilizing DX10 technology, and an innovative gameplay mechanism, removing traditional resource-gathering and base-building in favor of non-stop combat, tactical decisions and an FPS-like addiction to intense action
World in Conflict presents a chillingly authentic Cold War scenario created by best-selling author Larry Bond - the year is 1989, and the Soviets, fearing certain collapse, boldly attack Europe. NATO responds in force only to be met on a second front - a full-fledged invasion of the American homeland. Players take on the role of field commander, leading the era’s most powerful military machines in the campaign to retake America’s cities and suburbs.
Real World Super-Powered Warfare: Unleash the authentic military arsenals of the great military superpowers, such as tanks, planes, trucks, troops and helicopters - as well as nuclear weapons - from the USA, Soviet Union and NATO.
Action-Focused Gameplay: World in Conflict removes base-building and resource gathering, creating a game that is fast, hard-hitting and focuses on tactical combat – much like an FPS - moving the strategy genre to new category: Action-Strategy.
Deep Multiplayer: World in Conflict will support up to 16 players for head-to-head and team-based battles in Domination, Tug-of-War and Assault modes.
- Player Roles – Players will play as Infantry, Armor, Support, or Air specialists; multiplayer teams will need to master each role for maximum effectiveness.
• Bleeding-Edge Graphics – The latest version of Massive’s proprietary Masstech engine utilizes DX10 technology and features advanced lighting and physics effects, and allows for a full 360 degree range of camera control.
• Complete Destructibility – As the battle rages, the world environment pays the price as every object – houses, trees and more - crumbles under the force of war.
• Scalability: Massive’s MassTech engine scales down to accommodate a wide range of PC specifications – if you’ve played a modern PC game within the last two years, you’ll be able to play World in Conflict.
• Accessibility: World in Conflict’s FPS-like control scheme and 360-degree camera make its action-strategy gameplay accessible to strategy fans and fans of other genres – if you love strategy, you’ll love World in Conflict. If you’ve never played strategy, World in Conflict is the strategy game to try.
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