This is the sixth update for World in Conflict, focused primarily on balancing and several new features like enhanced server filters, enhanced "Play Now" functions and a feature to hamper clan smurfing. There are also several additions and enhancements to the various communications tools featured in the game.
New features: - New server list filters added, Rank Balance (Any, Rank Balanced, Not Rank Balanced). - New server list filters added, Game Mode (Any, Domination Only, Assault Only, Tug of War Only). - Some settings are now forced on Ranked Servers. - Implemented features to prevent clan smurfing. - Made all text messages more intelligible through better screen placing and color. - Added visual travel directions on some Tactical Aid markers. - Added a feature where player units are high-lighted when using VOIP. - Added text and sound warnings when doing damage to teammates. - Improved the alias functionality, making it possible to bind a specific key to a specific tactical aid and much more. - Changed the default colors available in "Set Player Color". - Changed behavior for the mode Special Abilities. Activating it twice via the keyboard shortcut will no longer abort it. - Added ability to define your own colors in "Set Player Color". - The Options for "Play Now" has a new direct shortcut under the "Play Now" button. - "Play Now" will default to Rank Balanced Domination Only servers, this can be changed in "Options>Massgate". - Added an option to change camera height in "Options>Controls>Camera Maximum Height". - Added name of current server to end screen. - CheckMouseDown function added to python modding interface (mod specific).
Units and balancing: - All out-of-role unit costs have been reduced. - Increased cost of the Laser Guided Bomb Tactical Aid for all roles. - Heavy Anti-Air Vehicle now gives 40% more score when killed. - Heavy Anti-Air Vehicle view range and fire range decreased. - Heavy Attack Helicopter fire range and special ability fire range decreased. - Heavy Attack Helicopter rocket accuracy decreased. - Medium Anti-Air Vehicle fire range decreased. - Medium Anti-Air Vehicle accuracy decreased. - Light Tank cannon damage increased. - Updated hit boxes for USSR Transport Truck. - Tweaked Tactical Aid marker behavior to make the rotation more responsive. - Tweaked the auto team balance feature to start earlier. - Tweaked do_quarry to fix incorrect path-finding in several places.
Bug fixes: - Fixed a bug where Tactical Nukes sometimes wouldn't make Command Points go neutral. - Fixed a bug where infantry in houses would not always auto-acquire targets. - Fixed a bug with Reinforcement Menu sometimes not closing correctly right at the start of a game. - Fixed a crash bug on "Mission 1 - Invasion" of single-player. - Fixed a bug on do_xmas where a bridge would become impassable after having been blown apart and repaired three times. - Fixed a bug that made texture streaming sometimes fail on single core computers resulting in low resolution textures.
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