LootLink

LootLink is a browseable, searchable in-game item database that automatically adds item information that it picks from a number of different...

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LootLink is a browseable, searchable in-game item database that automatically adds item information that it picks from a number of different places. This updates it for the 1.9 patch.

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Description :
LootLink: This is a browseable, searchable in-game item database, with the caveat that it starts out empty. It automatically adds item information that it picks from a number of different places: your character's inventory, other characters' inventories whenever you target them, links in chat, items in your bank, etc. LootLink will also color the links in loot messages with the correct rarity color, if the item is in its database. To browse or search, you'll need to use /lootlink (or /ll) to toggle the LootLink window or bind a key to the Toggle LootLink binding. I use NumPad /, but you can use whatever you want. Once you toggle the window open, you can sort the items by a number of different criteria, can scroll through the list and see tooltips for each of the items, and can insert a link to an item into chat by shift-left clicking it in the list. You can use the Refresh button to refresh the window (new items aren't automatically added to the window, though they're in the database, to prevent additions from becoming too confusing when the list is sorted). Finally, the Search button will bring up a dialog box that lets you specify all sorts of criteria or reset the current search parameters to the default. The search options are quite powerful, letting you find things like all rare rings that modify intellect and have level requirements between 10 and 40 or all shields with armor more than 200, block more than 20 and a level requirement of no more than 50.

Use /ll help or /lootlink help to get a list of commands.
Changes :
July 16 : updated for patch 1.6.0
Recent changes:
- You can remove items from the database by Ctrl-left clicking them in the browse window.
- Items with an empty name will no longer be added to the database.
- Loot messages are now parsed for new items.
- Items without color can be added to the database; they'll initially show up with a blue-green color.
- If an existing item is later seen from a non-chat source, its color and data will be updated.
- Internally, use the tonumber function to try to do a better job of handling numbers in a format that doesn't match the system locale.

New:
- The main feature of this release is a significant rework to avoid disconnects while browsing or searching your local database. Note that you will still be disconnected if you send a chat link to an item that hasn't been seen on the server since it was last restarted.
- LootLink now uses the new GetItemInfo client function to determine whether it's safe to ask for a tooltip for an item. If it's not guaranteed to be safe, LootLink constructs a tooltip for the item from its own cached data.
- Tooltip cache data is rebuilt whenever a valid link is processed, to avoid stale data issues.
- Added support for searching for legendary and binds on use items.
- The full tooltip is now scanned and parsed. Before, only the first fifteen lines of the tooltip were being handled.

Apr 20 : updated for patch 1.4.0
New:
- You can remove items from the database by Ctrl-left clicking them in the browse window.
- Items with an empty name will no longer be added to the database.
- Loot messages are now parsed for new items.
- Items without color can be added to the database; they'll initially show up with a blue-green color.
- If an existing item is later seen from a non-chat source, its color and data will be updated.

updated for 1.3.0 patch
New:
- Added a Usable? checkbox to the search window. If this is checked, the results of the search will generally be restricted to items that you can use. A few items may still slip through if they are class or faction restricted, but I've found it useful for narrowing down my searches.
- Removed auction caching code. The Blizzard code is now much faster and the cache code had become an unnecessary source of bugs.

February 15th, 2005
Important:
- Fixed a bug where bidding or buying out an item in the auction house was not updating the item cache correctly. Please upgrade to the latest version if you are using 1.2.1-u2 or 1.2.1-u3.

New:
- Reduced memory usage substantially by restructuring how data is stored internally. This should be transparent unless you are a mod writer that was depending on LootLink's data format or you use a mod that did.
- You can turn off full-text searching support, which will free even more memory if you want the leanest possible setup. Use /ll light or /lootlink light to do so. If you want to turn full-text searching back on at a later date, use /ll full or /lootlink full.
- Items linked in Raid chat will now be scanned and added.
- LootLink_AddTooltipInfo function is no longer local, allowing for hooking by other mods.
- Additional tooltip information is now added to the tooltip that you get when you click on an item linked in chat.

Recent:
- Multiple server support added. Items get assigned to the server(s) that they are seen on and don't show up on other servers.
- You will need to use /ll makehome or /ll reset to fully enable multiple server support if you have old data: reset is the safest thing to do if you've got old data and have played on multiple servers, though it will completely wipe the database; makehome will mark all items that predate this version as having been seen on the current server, whether or not they truly were. If you play on multiple servers, the sooner you use one of these commands, the more accurate your data will be.
- Fixed an issue involving MouseIsOver that could cause an error dialog on certain machines.
- Fixed an issue where LootLink could try to add tooltip information more than once.
- Small optimization for the case where the tooltip didn't contain something recognizable as an item in LootLink's database.
- Version number bumped to 3.11, data version to 1.10 if you are starting from scratch or you've used makehome or reset.
- Rarity sorting now orders things more logically, with Epics at the top, Rares next, etc.
- Expanded the concept of the information that LootLink adds to the game tooltip. LootLink still adds sell prices, but there are hooks in place to allow more information to be easily added.
- This information is added to all game tooltips that appear to contain an item in LootLink's database.
- You can now toggle the additional info on or off by using /ll showinfo and /ll hideinfo.
- Polearms, crossbows, and fist weapons are now correctly categorized.
- Behind the scenes, LootLink now keeps track of the version of its data. This allows for some optimizations after data fixes.
- Thrown weapons are selectable in the search window weapon subtype dropdown.
- Crossbows have been added to the equip location dropdown.
- Item sell prices are now automatically gathered for everything in your inventory whenever you open a merchant window. Prices are no longer gathered when you mouseover items to remove the possibility of mispricing items.
- Behind the scenes, there is now a framework for other AddOns to hook into to add their own tooltip information or to react to LootLink events.
- LootLink now preserves money values on other tooltips when it uses its hidden tooltip for searching.
- Removed Spear from the list of weapons, added Polearm, Crossbow, and Fist Weapon.
- Fixed an issue that prevented Off-Hand weapons from being categorized correctly.
- Fixed a bug that stopped LootLink from correctly coloring loot items whose names contained any of the Lua special string pattern characters.
- Temporary and permanent item buffs are no longer stored in the database and will be removed from any links generated from existing data.
- LootLink now extracts link information from items in any auction queries that you issue.
- Inspired by Sarf, I took my own stab at an automatic full auction house scan. Use /ll scan (or /lootlink scan or /ll auction or /lootlink auction) to perform the scan. If the auction window is open, the scan will start immediately, otherwise it will start the next time you talk to the auctioneer.
- Inspired by Azam, I went ahead and coded my own implementation of integrated merchant sell price data. LootLink stores sell prices for items that you mouse over while a merchant window is open. It then displays, in tooltips, sell prices for items in its browse window, for items or stacks of items in the loot window, and for items or stacks of items in your inventory, regardless of whether you're at a merchant or out in the field.
- You can now use /ll help or /lootlink help to get a list of commands.

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Telo


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Registered 2nd August 2005

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