SilHUD is a lightweight, repositionable, resizable HUD system for those of you desiring to have more information available in the center of your screen as opposed to the edges.
Displays: Player health, mana/rage/energy Pet health (if any) Target's name and health Target of target's name
It has two styles, a brighter, more Warcraft-like style I called Tropical Fruit, and a more subdued, clinical style based off the HUD of a fighter jet that I called Minty Green (I prefer Minty Green, myself). These are selectable through slash commands.
MobHealth3 is supported.
Also available is a context-sensitive fade. It is defaulted to off, but it can be enable via '/hud fade'. The HUD will then fade to 1/4 of your set transparency when you are out of combat and at full health and mana.
Slash command list: /hud [parameters] Parameters: reset -resets the HUD to its default location and size fade -toggles out-of-combat fade on and off unlock -unlocks the HUD for movement lock -locks the HUD and saves its current location scale [number] -scales the HUD to the given percentage of its current size style [1 or 2] -selects the HUD Style. 1=Tropical Fruit 2=Minty Green show -Displays the HUD hide -Hides the HUD alpha [0-100] -Sets the transparency of the HUD 0=invisible 100=opaque [NONE] -Displays help text Future Additions: Togglable pet and target health (percentages vs. actual totals) Target's target display (Sorry Ironclad!) Low health warning flash More Styles - I have my artist working on warlock-y and rogue-y artwork Alterable HUD width GUI
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