SilHUD is a lightweight, repositionable, resizable HUD system for those of you desiring to have more information available in the center of your screen as opposed to the edges.
Displays: Player health, mana/rage/energy Pet health (if any) Target's name and health Target of target's name
It has two styles, a brighter, more Warcraft-like style I called Tropical Fruit, and a more subdued, clinical style based off the HUD of a fighter jet that I called Minty Green (I prefer Minty Green, myself). These are selectable through slash commands.
MobHealth3 is supported.
Also available is a context-sensitive fade. It is defaulted to off, but it can be enable via '/hud fade'. The HUD will then fade to 1/4 of your set transparency when you are out of combat and at full health and mana.
Slash command list: /hud [parameters]
Parameters: reset -resets the HUD to its default location and size fade -toggles out-of-combat fade on and off unlock -unlocks the HUD for movement lock -locks the HUD and saves its current location scale [number] -scales the HUD to the given percentage of its current size style [1 or 2] -selects the HUD Style. 1=Tropical Fruit 2=Minty Green show -Displays the HUD hide -Hides the HUD alpha [0-100] -Sets the transparency of the HUD 0=invisible 100=opaque [NONE] -Displays help text
Future Additions: Togglable pet and target health (percentages vs. actual totals) Target's target display (Sorry Ironclad!) Low health warning flash More Styles - I have my artist working on warlock-y and rogue-y artwork Alterable HUD width GUI
Thanks to Dagdar, Ironclad and Fizzypop for their input. Thanks to Heslo for all the artwork! Special thanks to Arshena for putting up with all my questions as I learned the API (and XML AND Lua, hehe)! And thanks to everyone who is using this mod!
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