Race Patrols

decrease in the number of ships in the universe. And also, at least in my opinion, more believable military presence, that makes the game un...

Download

Uploading...
Do not refresh or leave this page!

File Description

decrease in the number of ships in the universe. And also, at least in my opinion, more believable military presence, that makes the game universe appear more alive.The heart and soul of the script is to represent race military strength by a number, where reserves are called only when needed, and then sent back. The script creates patrols to all race (Argon, Boron, Split, Paranid, Teladi) sectors, and the patrols fly betwen stations hunting for enemies. If in trouble the patrol can call for a heavier assault wing, which can call a yet heavier one, and so on.The militaries will only fight to the death in core sectors, however, and will fall back after losing some frigates and destroyers in a sector. They will keep periodically assaulting the sector to re-take it, however. This allows for invasion -type events (which I hope we will soon have scripts for) to call for player participation.Total military strength of each race is finite, but huge, and gets periodic reinforcements. Thus it is possible to defeat a race, unlike with the "whack-a-mole" approach of the Jobs -file, where a destroyed ship soon pops up someplace else.

Read More

Download 'race_patrols_143.spk' (33KB)

Comments on this File

There are no comments yet. Be the first!

Share This File
Embed File