This game makes some of the game mods you get from doing research at player HQ to be overpowered, this stops NPC ships from using overpowered engines, shields or other stats as with other mods, making your ship a cut above the NPCs. Enjoy.
I've seen people try to modify engines, shields, etc. to be OP, but the NPC's end up using those as well. This modifies some of the game mods you get from researching at the player HQ to be OP. Currently only modified the MK3 ship and shield mods, more to be added later depending on demand? The modified versions require only bandages to install. Suggestions welcome, this only contains 2 real changes mainly for my own purposes.
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